is there a script/process to effectively 'StopSound'?
PlaySound(_Player, "Dramatic_Music");
That plays music....but how to stop it?
is there even a way to stop sounds in Divinity Engine 2?
I've searched Osiris and the toolkit all over for a way to stop sounds playing...stopping SoundVolume triggers, stopping PointSounds, stopping playSound calls, stopping PlaySoundResources calls.....nothing seems to work.....
seems a oversight to not handle stopping sound FX and music if there's ways to start them.
Am I missing something?
it's fine for a 5 second sound, but if you're using a trigger or script to play a custom music track...with no way to stop or change music....it's rather limiting!