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Joined: Oct 2020
stranger
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stranger
Joined: Oct 2020
Hello!
There seems to be an issue with bonuses applying to a my role. In two instances (I save scummed). The traps in the Dank Crypt (grease traps). I have a ranger with +3 dex modifier, so the slight of hand should have been +3 (no proficiency). The first time I tried, I needed a 5, I rolled a 3. If we take into consideration that I rolled a 1, the lowest I could have done is a 4. I also had Guidance on from Shadowheart. If it rolled 1 on the d4, it should have been 5. I reloaded the save to attempt again to see.

This time I rolled a Nat 1, and the DC was 3. I'm not sure the design intent here, and I've looked through the DM's guide page 237+ on ability checks and critical success/failure. A one doesn't necessarily mean a fail, this might be larian's intent, and if so, the above still is incorrect. If its not, a 1 with my +3 would have been an auto success, I again, also had guidance for a minimum of 5.

Thanks for taking the time to read!

Edit: I was discussing this bug on some community discord and someone stated that the DC values are not "true" DC values, but adjusted for whatever bonuses one might have at the time the activity started. If this is true, then the above is not a bug, however, I'd like to submit feedback to change this. No player will really grasp this. Instead, please show the TRUE DC, roll the dice, and then provide an animation that adds your modifiers, or a summary of the roll+ modifiers below. It would be much clearer, and also stays more true to 5E ruleset. The DM sets the values and we know our roll and bonuses.

Thanks again for the read!

Last edited by Artimecion; 07/10/20 05:05 AM.
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stranger
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I have noticed the same problem. I have a character with a +2 charisma mod that is proficient in persuasion. That means the minimum roll that character can make on persuasion is 1(roll of 1) + 2(charisma mod) + 2(proficiency mod) = 5, and yet I have managed to roll a 4 on persuasion when trying to convince the lady not to shoot the goblin in the cage with a crossbow.

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stranger
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I can confirm this too. I made a character with a +4 to investigation, investigated the brine tank at the start, rolled a 3 (with a +4 it would be 7) but still failed when the dc (target) was 6.

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Originally Posted by Artimecion
Hello!

Edit: I was discussing this bug on some community discord and someone stated that the DC values are not "true" DC values, but adjusted for whatever bonuses one might have at the time the activity started. If this is true, then the above is not a bug, however, I'd like to submit feedback to change this. No player will really grasp this. Instead, please show the TRUE DC, roll the dice, and then provide an animation that adds your modifiers, or a summary of the roll+ modifiers below. It would be much clearer, and also stays more true to 5E ruleset. The DM sets the values and we know our roll and bonuses.



This seems like what they're going for. If I knew what my XP goals were for the next level, I could test it by taking an eldritch invocation with a warlock to see if the dc changes on persuasion/deception checks. I do agree that I'd prefer to see the true DC, as well as my modifiers added after the fact.


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stranger
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Someone beat me to it but while I understand the frustration. I think you overstate the "players will never understand this." Instead rolling and adding the modifiers to the roll you "see," they just reduce the DC of the check by your active modifiers.

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stranger
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I've got a wonderful picture of it, where it works, and where it doesn't xD

It worked in Persuation but didn't do so for the Nature Check when Talking to Jagha about rescuing the child.


https://ibb.co/TBnPm3D


Also it shows me beforehand that aI hve a bonus of +7, when I roll it shows a +4

Last edited by Owil; 07/10/20 06:39 PM.

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