Larian Banner: Baldur's Gate Patch 9
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Joined: Feb 2020
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I thought it was confirmed that we would be able to choose which character would be choosing the dialog options and performing skill checks in the cinematics after one is triggered. There is a button in the bottom left that allows you to switch character, but that only allows you to exit the cinematic and move them around.

Likewise it'd be great to be able to switch with your friends and deciding who's going to be doing the talking on the go rather than having to roll with whatever is randomly triggered.


Joined: Jul 2017
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That would be amazing, considering D&D is a party game and we're expecting one character to get lucky and have checks that they can actually succeed, when there are 10+ checks. Not to mention multiple different checks in a single convo chain.

Last edited by UnderworldHades; 07/10/20 07:59 AM.
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I agree with that.

In multiplayer mode, I think the game need to incentive cooperation (I think the most of us play that way with friends). The dialogue, the way they are now, tend to make (by gameplay logic) the players to rush to be the first to speak (same for loot btw). I know, a lot of people didn't like the first divinity shifumi but it allowed to interract with the party (which is good) and influence the game, even when you are not the main speaker. I have got the same bad feeling in divinity 2 : played with 3 friends, 3 good guys and one lawful evil. When the baddy of us took the dialogues, there was nothing we could do to stop him or to influence the decision he made. (even if it was 3 against 1. Very frustrating). And sometimes we needed to quit the dialogue to let the man with the higher persuasion check to make him rolling the check. It's a little absurd when you see the party members right near you.

Also, it was said by others but simply show the dice itneraction and result for other players would be nice rather waiting on a frozen cinematics (it would add favorable immersion and comprehension of the action)

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Absolutely. Another thing I loathe is that, just like in Divinity, you are unable to interact with whatever person your friend has recruited. I know this probably affects how relationships build, but a little bit more of cross-interaction would be neat.


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