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Also one of the companions has an Evil Cleric tag.

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I wonder who could this companion be...

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what about some bar that fill in one or another direction? It would be great! Something like bar if Tiefling thing you are evil or good, chaotic or law. And your decision fill or empty this bar! Would be nice!

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Larian have stated multiple times that more companions are coming. During EA, too. They've also said that the current companions are leaning towards evil, and that they included those evil ones first because players default to good. Some of the sources: Panel From Hell, yesterday's interview with Swen. Adam Smith has also mentioned that he's making a character and is eager to share it with us, but it's not in the game yet.

I like the idea of P:T-like dynamic alignment, but it has the potential to be very jarring and frustrating depending on how you roleplay. A Neutral Evil character could be nice 95% of the time because of pragmatism. The game will then "think" you're a goody-two-shoes. It could only work really well if the game knew the motivation behind your every choice and at this point it's just better to make decision-based tags that don't delve into morality (which I believe is how they handled it).

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Originally Posted by Dark_Ansem
Originally Posted by Ivan the Gent
I can see why alignments have been just ignored considering the NPCS available. (a vampire, a priestess of Shar, a fiend pact warlock and githyanki)- Looks like an all evil party to me.

However marketing them all evil would probably costs sales so they abolished the concepts of good and evil and come up with a new fangled tags.......actually i better stop here this is begining to sound like modern politics.


Planescape Torment had a non good party and it is probably the best RPG of all time, what is your point?


My point is they have party of evil archtypes but decided to not embrace it. And try to just be have them as just edgey people....kind of a let down but i can see why they made that choice i dont fault Laurian for it.

I love the archtypes they chose, I mean playable Githyanki. Absolutly fantastic!

Originally Posted by Chaotic Good

To the OP: the fiend pact warlock wants to break the pact with a fiend, priestess of Shar is not exactly evil (how did you came up with such conclusion), a vampire is not evil, but was a slave of a high vampire, now freed, githyanki, well, I don't like this arrogant btch, but as well, not exactly evil, what are you talking about.



If your comments are cannon for BG3 then there is some fairly heavy re wrtting of Forgotton Realms lore, even 5e FR lore. Vampires are undead, intelligent undead with a connect to the negative plane who feed on the living. While he may have been the slave of a high vampire, he is no longer alive or an elf and are fundementally evil. Shar is Selune's evil sister, One of the most evil gods in faerun. https://forgottenrealms.fandom.com/wiki/Shar

Last edited by Ivan the Gent; 08/10/20 03:50 PM.
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Originally Posted by Ivan the Gent

My point is they have party of evil archtypes but decided to not embrace it. And try to just be have them as just edgey people....kind of a let down but i can see why they made that choice i dont fault Laurian for it.


They aren't staying away from embracing it. The decision to drop alignments has more to do with allowing for more complex (and hidden) reputation effects, which is actually a pretty good idea, IMO.

In fact, they have explicitly stated that all companions available at the start of EA are evil, or neutral bordering on evil at best.

Originally Posted by Chaotic Good

To the OP: the fiend pact warlock wants to break the pact with a fiend, priestess of Shar is not exactly evil (how did you came up with such conclusion), a vampire is not evil, but was a slave of a high vampire, now freed, githyanki, well, I don't like this arrogant btch, but as well, not exactly evil, what are you talking about.


I beg to disagree. Based on what gains you reputation with these characters, almost all of them are eveil, albeit to varying degrees. Not just because they are each doing an evil master's biddig, and no, them wanting to break free of whoever's clutches is not a good enough excuse to label them as even neutral.

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Originally Posted by Chaotic Good
Originally Posted by WarBaby2
Originally Posted by Chaotic Good
Originally Posted by Riandor
The "good" origin characters are coming later.

What the Hells are you talking about? There are 5 origin characters, you can see them all on the banner of the site. There will be no origin characters "coming later".


Says who? The finished game is still a year out...

Maybe then you will say some other random thought that will came up in your mind? "Says who"? Developers, who did not say anything about such. Some people don't have logic, it seems. Like flat-earthers with their theories, when you say to them that Earth is round say "Says who?". "Says" observable FACTS. Do you know how much work is to make an origin character, throughout the whole game, with thousands of lines of dialogues? Not even talking about technical parts, and relationships aspect. Indeed, a lot. And, game is OFFICIALLY in Alpha stage at this point, which means, base game is done, it is time for polishing and testing.


Say the developers?

They specifically said there ARE other companions coming. They specifically said one of the reasons why they gave us only evil or at best neutral companions was to encourage players to play the evil route. Why? Because players normally play the hero and they wanted to do what they could to encourage player to be bad during testing. I believe the exact video is "panel from hell."

Found the source where Swen specifically states NEW Companions will be added to early access. So i don't know maybe you owe warbaby2 an apology? oh and don't think i am biased towards Warbaby2 i basically had my own argument with this individual but if I claim to hold logic and facts paramount that means always, even when someone I disagree with is correct.

[source]https://youtu.be/qboLvZ5YQSg?t=4907


Last edited by Gothfather; 08/10/20 11:30 PM.
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Originally Posted by Uncle Lester
Larian have stated multiple times that more companions are coming. During EA, too..

Originally Posted by Gothfather

Say the developers?

They specifically said there ARE other companions coming.

[source]https://youtu.be/qboLvZ5YQSg?t=4907



Dude, "companions" are not ORIGIN STORY characters. Story throughout the whole game characters. We are talking about Origin characters, specifically. If you have source of devs talking about adding new Origin characters, I would be very glad to hear it, more content is always better. These "companions" probably mean adding Minsc and such, whom you can take as a companion, but they are not Origin characters. As I've said, game is officially in the Alpha stage at this point, which means, base game is done, it is time for polishing and testing.

Last edited by Chaotic Good; 09/10/20 06:34 AM.
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it.. actually makes some sense. awhile back one of Bioware's devs noted that 92% of players went paragon in mass effect. with numbers like that it's be reaaaaaaaally easy for bugs in the evil pathways to escape notice

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regarding tags etc, one idea might be to work at including a codex, that can cover general realmslore etc, as well as a place to store book information once you've read one.

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I don't quite see what alignment and its various siblings it should add to the game. Your actual in-game choices makes you, in tabletop and in videogames the way I see it. I have a feeling that no-system makes people behave more naturally, and show just how few people are really all that lawful good wink

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Originally Posted by BrianDavion
regarding tags etc, one idea might be to work at including a codex, that can cover general realmslore etc, as well as a place to store book information once you've read one.


I'd love a codex

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so, I checked the official rules and some tag system is already part of D&D5

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agree

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+1 i agree with op's post and i actually have also shared some similar thoughts other places on these forums regarding how the tag system that larian is implementing for bg3 really has the potential to create a dynamic story for each playthrough - ie each playthrough you could select on pc creation or earn throughout the story different tags that would have possible story hooks or gameplay mechanics that your pc could explore as part of their adventure (not dissimilar from the mechanic in ME where you would select parameters of your shep's background)

these tags could be grouped into several different categories, such as
-race,
-class,
-background/profession,
-alignment (im a fan of alignment [including being unaligned], but also agree with others that selecting a certain alignment shouldnt restrict a player in how they play or what choices they can roleplay),
-follower of x deity (which i think should be a staple of character creation in the FR setting - there are currently 20 deities in ea so far i believe, but the setting has a numbered variety more),
-and hometown/plane (ie. baldurian, yartarian - the city attachked by mflayers, waterdhavian - where gale is from, planar - already in game hidden for a gith tag and maybe for tiefling too?, candlekeep?),

but im sure others could also come up with other possible ideas to add to the tags above. i also dont think that there should be any hidden tags as there currently seems to be - i would want to know and be able to review what and why i have certain tags

- i think that adding several tag options to the custom made pc regarding what they were doing either in yartar/whatever city they got snatched up from (on the run from the law/hunting down an old rival/looking to collect the bounty on your first successful adventure) or possibly what your pc was doing during the whole descent into avernus adventure (i would be surprised if wotc was against an opportunity to plug a tabletop adventure) could also work to make your pc feel more unique/alive and could open up some plot avenues in the later acts, such as following up on your initial business in the city before the mindflayers grabbed you.

- i think it would also be neat to obtain tags as you play through bg3 that npcs/the world would react to in later acts as well, like whether you sided with the goblins or the grove during act 1 (tbh, now im having trouble thinking of decisions of that scale in act1 that could carry weight further on in the story - any other suggestions here would be helpful, but maybe that is also a function of what i think are a fairly limited number of significant binary choices in game, but just my current impression)

-related to another other comment above, i also think it would be a neat system to implement a party reputation dynamic in how the world of bg3 views the pc and the party's actions through the story (the og bg games did a sliding scale of basically good/evil reputation) that would be separate from any individual character alignment mechanic, but im not sure the best way this would be implemented (in the og bg games if your party reputation was too good then your evil party members would grumble and vice versa)

-lastly, i think a codex or encyclopedia would be really helpful for both new players and players new to bg/the forgotten realms for both 5e/bg3 rules references where players could review 5e rules as implemented by larian in bg3 and also to read up on pertinent forgotten realms related lore

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Originally Posted by BrianDavion
it.. actually makes some sense. awhile back one of Bioware's devs noted that 92% of players went paragon in mass effect. with numbers like that it's be reaaaaaaaally easy for bugs in the evil pathways to escape notice


Well, going evil or good does not change the game anyhow.
You are going through the same main quest either way, some characters may like you less, oh still my bleeding heart.

You are not going to do anything damning as a evil character, at best in an evil-aligned game you are just going to be a massive douchebag.

There is some potential in Baldur's Gate 3 EA right now though.

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Originally Posted by TheOtter
Originally Posted by BrianDavion
it.. actually makes some sense. awhile back one of Bioware's devs noted that 92% of players went paragon in mass effect. with numbers like that it's be reaaaaaaaally easy for bugs in the evil pathways to escape notice


Well, going evil or good does not change the game anyhow.
You are going through the same main quest either way, some characters may like you less, oh still my bleeding heart.

You are not going to do anything damning as a evil character, at best in an evil-aligned game you are just going to be a massive douchebag.

There is some potential in Baldur's Gate 3 EA right now though.


To completely derail the quest?

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I woul realy love to have personality tags. Playing rude egoistic halfling feels almost impossible, couse every other dialog conteins a responce tagged as halfling that basikaly looks like "let's all be friends"

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Originally Posted by Dastan McKay
I woul realy love to have personality tags. Playing rude egoistic halfling feels almost impossible, couse every other dialog conteins a responce tagged as halfling that basikaly looks like "let's all be friends"


Aw like every good hobbit

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Originally Posted by Dastan McKay
I woul realy love to have personality tags. Playing rude egoistic halfling feels almost impossible, couse every other dialog conteins a responce tagged as halfling that basikaly looks like "let's all be friends"


I'd love to play an evil halfling. Either a vicious backstabby halfling (hello, Montaron) or a tiny barbarian full of rage.

I'm increasingly leaning towards "personality tags are a great idea and should be implemented". Especially after I saw how Solasta handles it.

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