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#678491 07/10/20 11:51 AM
Joined: Dec 2019
Thieron Offline OP
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I'm loving the game. Its truly amazing.

The current way spells are, if you want to be able to cast cure wounds at level 1, you need it on the hot bar. It you want to cast cure wounds at level 2, you need a separate spell, cure wounds level 2, on your hotbar. This is going to make for a mess of hotbars. I think just having the spell, then a small pop-up option to pick its spell level would improve this and prevent having the same spell for every level. Hope this makes sense.

Thank you for the hard work and dedication put into this game.


Thieron #678514 07/10/20 12:15 PM
Joined: Oct 2020
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That sounds perfect yeah, choosing spell then slot would make a lot of sense, the same system could be used for sorcerer sorcery points too then.

Thieron #678523 07/10/20 12:20 PM
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This!
Also why did Firebolt receive such a downgrade damage-wise? I get that it also creates a small area of fire, but so does Ray of Frost and it still deals 1d8 damage and slows the target!

Still loving the EA, keep it up!

Thieron #678534 07/10/20 12:32 PM
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Yeah, it works like a charm on VTT such as roll20... a popup asking you at which level you cast the spell.
Please implement it !

Thieron #678545 07/10/20 12:37 PM
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Originally Posted by Thieron

The current way spells are, if you want to be able to cast cure wounds at level 1, you need it on the hot bar. It you want to cast cure wounds at level 2, you need a separate spell, cure wounds level 2, on your hotbar. This is going to make for a mess of hotbars. I think just having the spell, then a small pop-up option to pick its spell level would improve this and prevent having the same spell for every level. Hope this makes sense.


I agree, that should be the way to go.


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