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endolex Offline OP
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Could there be a way to let companions do the intimidation / persuasion / other ability or skill checks for you when in dialogue, especially when said skills unlock dialogue options? So far I haven't found such a functionality.
I think this would be crucial, especially in the kind of dialogues you can't just exit out of and "try again" with another character...

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Well, this is not exactly the philosophy here. You should take the character you feel more confident for intimidation or persuasion to initiate the dialogue.

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endolex Offline OP
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It's not exactly easy to foresee how a dialogue will turn out, and what kind of options will be on the table. Again, I'm not just talking about persuasion / intimidation, but a lot of other dialogue options that depend on what skills you are proficient in.
Also often times, dialogue initiates by itself and just picks a character at random, and then you're stuck with that random choice and your party can't help you in the conversation, which I would find goes very much against the idea of DnD.

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Nyanko not always an option, especially when dialogue is initiated via NPC, ideally other PCs should be able to interject and use their own skills as needed.

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I understand your concern. But it would make the game too easy and redundant. Basically every single dialogue could be resolved the same way cause you would always find a party member who has a high skill in something. Once again, accept failures. It's integrally part of the game.

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to be fair, that's normally what happens in a pen and paper game, the party "face" will step in to deal with social stuff if they're available to do so. There will be times where they cant for various reasons, but if there isn't such a thing in place, it almost forces the main PC to be a face type character, which is a bad thing as lots of people will want to play other classes/builds etc.

It should at least have reactivity enough for it to be an option sometimes, it even is in original sin 2 at times.

also worth noting, with the d20 roll, there is always a chance of failure, especially as a natural 20 shouldn't be an auto success on skill checks.

Last edited by blindhamster; 07/10/20 12:40 PM.
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endolex Offline OP
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First of all, a skill check isn't automatically a success just because someone if proficient in it. It just gives you a better shot. So failures will still happen a *lot*, rest assured.
As for different background dialogue options: A cleric in the party absolutely should be able to chime in when you're conversing with an NPC about cleric stuff.

DnD is a party-based game, where most people would aim for a balanced party of different specializations, and you usually have group conversations by default. It's very unnatural to exclude the rest of the party from the whole conversation.
Finally, you usually don't cover *all* skills even in a 4-player-party, so there's lots of room for replayability or different approaches still.


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It'ld be nice, indeed. And for a party game based, it's a terrible design for multiplayer cooperation/immersion. I think. As said on tabletop you can interrupt or act. I never see players just waiting during a social encounter.

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You can though, in the middle of a dialogue, switch characters (F1 F2 F3 F4) and have them initiate a dialogue... (to be re-tested).

But, yes, the ideal is to choose the right companion before starting the dialogue.

This "trick" also allows companions to do stuff while another is in dialogue.

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endolex Offline OP
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Originally Posted by Baraz
You can though, in the middle of a dialogue, switch characters (F1 F2 F3 F4) and have them initiate a dialogue... (to be re-tested).

But, yes, the ideal is to choose the right companion before starting the dialogue.

This "trick" also allows companions to do stuff while another is in dialogue.


You can't have two conversations at once, so this only works to do stuff while someone is talking, so will not help with dialogues that are initiated upon the player...also, backing out of a dialogue just to let someone else start all over again feels again rather janky...

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Just my opinion, but I'd rather prefer a system like in SWTOR with random choices of the player speaking whereas being a puppet all along.

I suppose it's because by design BG3 is, I guess, a solo game first where SWTOR is a multiplayer first.

For solo it works pretty well but as soon as you play with someone else it's really annoying. And I don't like the "trick" part. No GM will allow you to steal everything, or I don't know what, just because your friend is talking. NPCs have still got eyes, ears and all you know ;-). Plus, it brokes, the party component of the game. Pillars of eternity is better for this, I think.

Again, just my opinion, I try to expose my point of vue in a constructive way. I understand, not everybody will agree with that.


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