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stranger
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OP
stranger
Joined: Oct 2020
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This post will be updated/edited as I continue my playthroughs. WARNING: SPOILERS PROBABLY -NPC ISSUES- After pickpocketing this man, I got caught and died, and he kept spamming Vendor Spam-SPELL ISSUES- Find Familiar: The raven familiar has animation issues and will sometimes sit there frozen. Also when a familiar "dies" the portrait for it sometimes remains with 0/X hp even when I summon a new one. -MULTIPLAYER ISSUES- Was in a game with 2 others and we had a huge desync issue at the first imp fight on the ship. 2 of us were fine, but our 3rd player had a 20-40 second desync. This continued after he rebooted the game and we reloaded the quicksave. Desynced in a two player game as well with another friend. Lag seems to increase more and more over time, wasn't too bad at first, but kept getting worse. -CUTSCENE ISSUES- When taking the intellect devourer out of the dude on the ship, his model and the intellect devourer both unloaded for the cutscene. In some cutscenes, the mouths do not move when the characters are talking. Noticed it many manyu times, usually at the start of dialogues In the cutscene where Astarion takes out his dagger, his hand doesn't actually hold it, the dagger just hovers near his hand -VISUAL ISSUES- The terrain in the bedchamber in the thieves bugged out when one of the bandits died, her body expanded to enourmous size and filled the room. Expanded WizardAnother stretchy dead model Stretchy ModelDoor to that same bedchamber looks like it is closed when broken
Last edited by Cyrulaen; 10/10/20 02:12 AM.
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stranger
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OP
stranger
Joined: Oct 2020
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-EQUIPMENT ISSUE- Gloves of Power: The Gloves are supposed to give a chance to inflict Bane on enemies when I attack them, and they Do. But I also get the Bane debuff every time I attack.
-SPELL ISSUE- Eldritch Blast seems to apply True Strike for my friend every time he misses with it, no complaints, but probably not intended
Last edited by Cyrulaen; 10/10/20 02:05 AM.
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stranger
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stranger
Joined: Oct 2020
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Just a few things i have found so far in my playtime.
- Camera Issue; scrolling around sometimes gets the camera temporarily stuck making it roll around and look off in a funny direction, like the cameraman must have tripped and got stuck in a wall or pile of rubble. pressing the scroll keys trying to go back to where you were eventually fixes this.
- Armor of Agathys; during an enemy's attack round [as i was finishing the starter area] a low heath attacker took a lethal amount of damage. the system didn't have him fall to the ground. rather, he was set to zero and taken out as a character, making him essentially dead, but the character itself remained in place as if it were very much alive and waiting for its turn. as i never left combat before triggering the final cutscene of the area, i don't know if this would affect the ability to leave combat, so thought it might be prudent to list, just in case.
Gloves of Power: i get the exact same affect as Cyrulaen, post just above mine.
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stranger
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stranger
Joined: Oct 2020
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-EQUIPMENT ISSUE- Gloves of Power: The Gloves are supposed to give a chance to inflict Bane on enemies when I attack them, and they Do. But I also get the Bane debuff every time I attack. The Gloves are cursed if you don't have the mark of the absolute, it's there in the description although as this is quite a common comment it probably needs a tooltip or clearer description
Last edited by Duke Random; 10/10/20 04:43 AM.
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stranger
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OP
stranger
Joined: Oct 2020
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Thanks for the info Duke Random, appreciate that.
In the Paladins of Tyr Hideout, the final door in the basement that requires you to put weight on the two chairs seems to bug out, opening and closing like crazy sometimes.
The spider ranger companion has over 30 HP, while the bear only has 19, and the others are at around 11 HP
In camp, Astarion sucked my blood and I let him do it until I died. When the cutscene ended it was actually one of my companions (Shadowheart) who died.
Was in combat with the gnolls trying to save the survivors and rally did not grant 8 max hp or use a superiority dice, tried 3 times.
Last edited by Cyrulaen; 10/10/20 10:29 PM.
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stranger
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OP
stranger
Joined: Oct 2020
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Multiple crashes today while playing, mainly in the swamp area of Auntie Ethel. Also the Redcaps are DEADLY, maybe too deadly? I dont think it's a bug but look at this -> 56 damage
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stranger
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OP
stranger
Joined: Oct 2020
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When reaching the Hag in her lair ( the room where the girl is in a cage ) after talking to the hag we were able to hit her out of combat until she got to 1 hp, at which point we crashed. The second time the same thing happened, but we were able to kill her without her even trying to fight back.
Last edited by Cyrulaen; 11/10/20 05:28 PM.
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stranger
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stranger
Joined: Oct 2020
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About the Gloves of Power. I had the same prob. Just didn't read the description carefully enough. If you DON'T have the mark (brand) of the absolute, then you suffer Bane.
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stranger
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OP
stranger
Joined: Oct 2020
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-SUGGESTIONS-
Hunter's Mark using a spell slot feels awful, Hunters already are a bit clumsy and feel underpowered when it comes to spell slot usage and action economy. This would be better off being a bonus action that uses no spell slot, just like 5e DnD
When rolling for skill checks, it would be better and less confusing in my opinion to show the total DC, then your roll + modifiers intstead of showing a reduced total influenced by modifiers.
Last edited by Cyrulaen; 11/10/20 11:10 PM.
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stranger
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OP
stranger
Joined: Oct 2020
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-Suggestions-
***ROGUE*** Sneak attack doesn't seem to upgrade to 2d6 at level 3 as far as Ive seen. Thief does get an extra bonus action which can be used for another offhand attack which slightly makes up for this, however arcane trickster doesn't which makes rogue pretty underpowered.
In general, sneak attack seems poorly implemented. You can't sneak attack with your offhand attacks which reduces your damage output by quite a bit. Maybe it would be possible to make sneak attack a toggle-able skill in the same vein as attacks of opportunity ( since you should be able to sneak attack again outside your turn on an AoO). Just let it pop if the conditions of 1.5m ally or advantage are met!
***RANGER***
Rangers who create their character with beast master get find familiar as an at will spell, however once you hit level three you get to summon a ranger companion. You cannot summon a familiar AND a companion at the same time, making this a do nothing skill after level 3. Maybe have the Find Familiar UPGRADE to beast companion, UPGRADE the beast companion a bit if the hunter already has the find familiar skill, or let hunters have both a familiar and a companion maybe?
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stranger
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stranger
Joined: Oct 2020
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-Suggestions-
***ROGUE*** Sneak attack doesn't seem to upgrade to 2d6 at level 3 as far as Ive seen. Thief does get an extra bonus action which can be used for another offhand attack which slightly makes up for this, however arcane trickster doesn't which makes rogue pretty underpowered.
In general, sneak attack seems poorly implemented. You can't sneak attack with your offhand attacks which reduces your damage output by quite a bit. Maybe it would be possible to make sneak attack a toggle-able skill in the same vein as attacks of opportunity ( since you should be able to sneak attack again outside your turn on an AoO). Just let it pop if the conditions of 1.5m ally or advantage are met!
I came to complain that this rogue action economy is pretty badly broken with cunning action granting not only a Dash, disengage or hide but a 3rd attack, which means rogues are essentially getting 3 attacks at 2nd level and we should all be rogues. and yeah, agree that the sneakattack should be a toggle for attack that gets consumed on the first time you hit with an attack, meaning that I could opt not to sneak attack with my main hand, kill a dude, finish my move, toggle on the sneak attack, hit with my offhand bonus and get my sneak damage assuming that the dude is threatened, surprised or otherwise granting advantage. I also seem to be able to threaten all by my lonesome for sneakattack, but I havent verified this.
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stranger
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stranger
Joined: Oct 2020
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-Sugestions-
***Warlock*** Eldrich invocations cannot be changed at level up, will make some invocations useless at higher levels/with better armor. There seems to be an issue when something is removed from the *reactions* section, I have no way to add the repelling blast toggle back. It might be added back after a reload or level up but no way to place it back in there. Same with ATOO toggle. There is no way to see what invocations I have taken. No fall damage from knocking target off clif with replelling blast, kinda takes away some usefulness of it.
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stranger
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stranger
Joined: Oct 2020
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Has anyone tested the "Mobile" feat? I tested it today and was able to replicate a bug where i was getting hit by attacks of opportunity if i tried to run off after a successful attack. the "mobile foe" debuff was going on both my target and the attacker.
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stranger
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OP
stranger
Joined: Oct 2020
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Great idea MrCuttie, I noticed that too. Toggle-able skills are not part of your spellbook, such as the Heavy Weapon Master sometimes cannot be toggled off (At least in combat from my experience). Also doesn't seem to be a way to check your feats in the character sheet page.
COMBAT ISSUE- When raiding the Grove with the gobbos (BTW love that there is reference in the game to them as that), in the Hollow the tieflings with bows seem to just sit there and take 5-10 seconds per turn then end their turn (They are not frightened)
Hold person was cast on Lyzel and at the end of her turns I did not see a saving throw over her model or in the combat log
SUGGESTION- There are several things that I would love to grab with mage hand that I can't. A prime example is the rubies in the gargoyle mouths in the selune temple part of the underdark. This would be a great addition as a right click if you have mage hand out
Last edited by Cyrulaen; 16/10/20 12:03 AM.
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stranger
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stranger
Joined: Oct 2020
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Great idea MrCuttie, I noticed that too. Toggle-able skills are not part of your spellbook, such as the Heavy Weapon Master sometimes cannot be toggled off (At least in combat from my experience). Also doesn't seem to be a way to check your feats in the character sheet page.
COMBAT ISSUE- When raiding the Grove with the gobbos (BTW love that there is reference in the game to them as that), in the Hollow the tieflings with bows seem to just sit there and take 5-10 seconds per turn then end their turn (They are not frightened)
Hold person was cast on Lyzel and at the end of her turns I did not see a saving throw over her model or in the combat log
SUGGESTION- There are several things that I would love to grab with mage hand that I can't. A prime example is the rubies in the gargoyle mouths in the selune temple part of the underdark. This would be a great addition as a right click if you have mage hand out
Not only can you not check your feats, you also can't check your skills.
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stranger
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OP
stranger
Joined: Oct 2020
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Kinda awkward, but during the ... union... of me and Minthara, my buddy's character was standing there watching us. Maybe make that a charisma check?  But otherwise probably not best to have someone awkwardly watching during that emotional scene.
Last edited by Cyrulaen; 16/10/20 01:46 AM.
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stranger
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stranger
Joined: Oct 2020
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Kinda awkward, but during the ... union... of me and Minthara, my buddy's character was standing there watching us. Maybe make that a charisma check?  But otherwise probably not best to have someone awkwardly watching during that emotional scene. or ge them all involved ;D
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stranger
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stranger
Joined: Oct 2020
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The picture in the Load Game Menu is entierly too dark. It's essentally useless to figure out where or what state your save took place. Trying to load a saved game during combat takes a long time, as if the enemy has to take their turn first.
Last edited by MrCuttie; 17/10/20 12:43 AM.
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stranger
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OP
stranger
Joined: Oct 2020
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There is a big issue with Grut's Haste Spores , although pretty fun to break combat with --> https://youtu.be/rP_RqxfDbKkGlut also will eventually go back to camp on his own instead of giving you any option to "If you go further he will do that" option. This means when you teleport back to the myconid colony he will automatically be attacking the others if you agreed to help him, which is a rough fight that we only beat with the above glitch since we didnt know we should have rested before heading back.
Last edited by Cyrulaen; 20/10/20 12:36 AM.
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