Hi Everyone
This is part two of my initial feedback.
Hardware specs:
Ryzen 3600
16 GB Ram
Game is on a 7200 rpm HDD
Win10 with latest updates installed
Radeon RX 580
While playing I have encountered a few bugs, some more severe, some less:
1) In the prologue, where you can pick up the brain companion, the corpse of the "host" of the brain companion got stuck inside the floor after the cutscene ended and started to fling around violently as the physics system tried to get him out of there, hoever some part had to be stuck on the other side of the mesh as he elongated more and more until he finally got free and flung himself into the seven hells. Interestingly, his hitbox was still there and I was able to loot him despite his model having gliched out.
2) Throughout the gameplay the system frequently failed to load facial animation sets in time, causing the character to just ventriloquise at me instead of talking
3) In the cutscene where the prologue transitions into the first chapter, which was rendered in engine, the LOD files for the locations show in it were not replaced by the high definition models in time for the cutscene. The only exception was the area my character was standing in
Literally everything else was a low quality mess.
This loading issue also occurrs when loading the title sequence, but not always. And sometimes just parts of the world refuse to load the high quality meshes and texture despite everything around them having loaded in minutes ago.