Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2020
old hand
OP Offline
old hand
Joined: Sep 2020
Whether its intended that players should be able to attack or cast spells at nothing by accidentally clicking a millimetre away from the target needs removing.

Its not a positive feature and makes combat incredibly frustrating.

Attacks and targettable abilities should only be able to be cast with and on a target, or otherwise somehow improve the targeting so that skills used slightly off a target lock in on the intended target.

Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Agreed.

At first I was assuming each target had some sort of radius around it that, when selected, would be targeted by the attack/spell.

Imagine my surprise when Lae'zel shot at an imp and hit the ground beside him because it moved while flapping.

Incredibly annoying.

Joined: Oct 2020
stranger
Offline
stranger
Joined: Oct 2020
Eh, I think the free aiming style can lend itself to some cool situations if the developers allow for such creativity. If they do approach this issue, i'd rather they go with option two and still allow shooting off target. It's a lot more powerful of an idea to create conditions and entity attributes for certain status checks than to design encounters specifically with targetable items sprinkled through the battlefield.

It's kind of like when a dev includes a fire barrel and an oil barrel next to a pack of enemies. Is there really much player agency/creativity in handling the encounter outside of the developers preset encounter strategies? You can either fight traditionally, or blow them up with fire.

The developers programming it in its current form allows the player to design all kinds of conditions with their parties toolkit without any obvious "ARROW HERE. FIRE HERE."


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5