if my player asked me "Hey, can I dip my hand and weapon in to this fire to try and enchant my attacks?", I would say "sure,"
and then roll fire damage on the idiot's hand and apply a temporary negative to attack rolls with that weapon until they fixed it.
Haha Yes! Even a background check roll would be great for this , no need for this big dice roll popup, kinda like what BGI & II did back in the day. You make some very good points from one DM to another few things I'd like to add.
1) Remove your "free-movement" system and apply a hex grid to the environments. A hex grid would mesh well over the vertical environments you've made. It would also fit your scale of 3's in your current invisible grid.
This would be awesome, or even with a cover type system kinda like xcom. With applied penalties and what not.
6) Remove Jump as a free disengage from all characters and only give it to rogues.
Yeah but isn't jump or long jump based on strength this is also essential to fighters. Again even with a background skill check would be great. This is one thing Pathfinder Kingmaker did well on PC mobility & athletics checks etc. imho.
9) Where are melee enhancements like grapple, restrain, and knock out?
haven't gotten that far yet but I'm missing the whole feel of feats.
10) A lot of people really like Origin characters, and we love how much effort you've put in to them ... but ... we play D&D to make our own character to forge a story within the world you're offering. You've spent too much effort on origin characters and missed the purpose of D&D in the process.
Hopefully this gets better as the EA progress's