Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
stranger
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Hello Larian Studios and Fellow Fans!

I was talking with a friend of mine today, and here’s what I spit out at them:
“The actual game is definitely in early access. There’s animation smoothing that needs to happen and the cuts scenes that they added are super janky. The incorporated D&D elements are my FAVORITE! If you find a weapon, it will tell you if you can wield it, and let know you the damage, which is based off the 5e PHB! The combat is fairly okay, but there’s issues there too. Issues with combat are that you don’t know how much you’ll hit for... example: I want to swing my 1d6+3 mace at a monster with 4 hp, done deal, right? NOPE, you can still hit for 1, 2, or 3 points of damage. That part sucks, and it shouldn’t be that way. It seems like there’s an algorithm under the surface that it’s not telling me about. I hope they fix that part, and I will tell them about that on the forums. HOWEVER, considering you can play with up to 4 people in a party, it ought to be really cool to play with friends. Another one of my favorite parts is when you get to make an investigation roll (or whatever), it ACTUALLY rolls a d20!... another NOT favorite parts is that, for combat, they don’t roll any d20s. It will tell you your chances of success, but I wish they would do a little d20 roll against your AC on the screen, even if it was for half a second. I know it makes combat longer, but I want this game to be as close to a D&D session as possible, and that means LOTS and LOTS of click-clack math rocks!“

That being said, if we’re making a game that will appeal to D&D 5e players (like me), you really need to know what we like, and what we like are direct mechanics of D&D, but brought to a video game. EVERY SINGLE TIME a direct element of D&D 5e is brought into the game, I go NUTS! Every time it isn’t direct, the game just becomes so-so. I know it won’t be exactly like D&D 5e, but I just KNOW that it can get close.

Anyway, thank you for reading!

PS: I bought this on Stadia.

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About the damage, I was thinking that too at first, but keep in mind some enemies have resistance to damage. The imps in the tutorial resist physical attacks and things like fire. Its not very clear though and should be communicated better.

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Ohhhhh, thank you! That helps!

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YES MORE DICE. I can't tell you how fast I would buy dice DLC just to get them to look special in the game too. I collect them IRL anyways. We never get to see the Advantage or Disadvantage. Everything is rolled behind the scenes for faster resolution. Even if it's made an option to turn on or off that's fine too. I know not everyone would want to see the dice. (Though I'm not sure why) The thrill of watching the dice roll is part of the thrill of D&D.

As for the enemy damage issues. Lillypaddle is correct. For example, the imps at the start have resistance to mundane weapons. You can check the stats and resistances of an enemy by right clicking them and choosing Examine. This will give you details of HP, AC, Stats, Resistances, Weaknesses, and Immunities.

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a colour picker at least would be cool! laugh

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I agree. Right now, attacking/defending doesn't feel like I'm playing a game of D&D. A Natural 20 will pop up on the screen occasionally, but usually I'm like "oh I forgot that there's a dice roll under the hood."

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I would love even if they just implemented some type of console view to see the rolls in real time, similar to how Neverwinter Nights did it, and similarly could show resistances or ADV/DIS in this console.

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I agree, I wish it would show me more of the math. Maybe even a combat log on the side where I can see all of the rolls. I have a quasit familiar whose claw attack is supposed to do 2d4+0 damage yet consistently hits enemies for 1 damage. Not everything in the monster manual has resistance so something fishy is happening behind the scenes of this game. If they are giving arbitrary resistances to every monster, I am not sure why. It seems to throw the balance off.

Having the dice roll and ac would also help my constant frustration with missing attacks most of the time despite a >90% hit chance....

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There is a small combat log close to the bottom right of the screen with a little white arrow looking thing. Every time I bring it up I have to scroll all the way to the bottom. It’s not that intuitive though. You have to highlight each thing to give a small breakdown of what the roll and the math was. I don’t believe it adds the modifier and proficiency correctly though.

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Originally Posted by Bahhrito
I would love even if they just implemented some type of console view to see the rolls in real time, similar to how Neverwinter Nights did it, and similarly could show resistances or ADV/DIS in this console.


This. Exactly this. I grew up on NWN and I loved it's transparency. It let you know exactly how far off you were or why your damage sucked.


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