Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: May 2004
Location: 127.0.0.1
Neo987 Offline OP
enthusiast
OP Offline
enthusiast
Joined: May 2004
Location: 127.0.0.1
Remember, these are all just opinions.

The idea of randomly generated battlegrounds is great, but the generation is VERY bland. Add more hall and room shapes, sizes, and lengths. Add more statics (wall hangings, fallen rocks, etc.) to add to the barrels and tables. Add more monster types to each dungeon and, rather than sticking to 1-2 static levels, vary monster level across each dungeon, on each floor and between the floors. DEEPEN each dungeon both in feeling and physical (by physical I mean add more floors, for those that are tired <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />). Randomize the look of the overworld and the merchant camp. Maybe even randomize the merchants themselves, in look, speech, and perhaps sheer number. Make the overworld FEEL random rather than 3 perfectly rhomboid landmasses and a triangle, or even make it into one landmass where monster migration from their designated spawn points can pose a challenge for an unweary player.

These are just some thoughts I had running through Act I BG.


Joined: May 2004
member
Offline
member
Joined: May 2004
It's beyond bland currently, for some more thoughts, see my post at:

http://www.larian.com/ubbthreads/sh...in=152205&Search=true#Post152255

Joined: Jun 2003
enthusiast
Offline
enthusiast
Joined: Jun 2003
see my response at the exact same location.


Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5