Larian Banner: Baldur's Gate Patch 9
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Joined: Mar 2020
Location: Quebec
Baraz Offline OP
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Sleep should work for at least 6 rounds, unless a target takes damage. Without any Saving throws.

I see undamaged creatures break the Sleep condition in one round for no reason (log shows no damage and no reason).

I will test it more ... but other players could confirm or not here.

Joined: Oct 2020
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I saw the same thing. The two intellect devourers who fell asleep woke up
on their own the next round. They hadn’t taken any damage.

Last edited by martan717; 08/10/20 06:18 AM.
Joined: Mar 2020
Location: Quebec
Baraz Offline OP
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I tested it some more : clearly bugged.

I cast it on the 3 stragglers near the fallen MindFlayer. Two fell asleep ; no attacks nor threat, yet they awaken on their next turn.
- I do not see any Save indicator/roll and Sleep last 6 rounds without a Saving throw.

Last edited by Baraz; 08/10/20 03:53 PM.
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journeyman
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Yeah I had this happen to me as well. It is not lasting the full duration, on their round they just get up.

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stranger
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I wanted to chime in here to say that it's also happening to me when it's cast on me as a player. Consistently I am woken up the next round or so even if I haven't taken any damage. I also had the blind spell cast on me and it was gone in 2 rounds rather than the 6 that was described on the debuff. I think it may be an issue with debuff spells in general


Show me your "vaunted" strength. And I shall expose the lie of your fragmented existence!
Joined: Mar 2020
Location: Quebec
Baraz Offline OP
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Location: Quebec
I noticed that some enemies stay down 2 turns or so, therefore I am guessing they are making a Saving throw on turn 2, which they should not. The spell is limited by HP, though yes it is one of the most powerful level 1 spells in D&D.

Joined: Aug 2020
apprentice
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Seems to only work for 1 rnd for me so far and I have cast it several times.


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