Larian Banner: Baldur's Gate Patch 9
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1) Inventories & looting

I really like the system of "wares" to mark the objects to sell or drop, and I finally noticed that shift-clicking them toggled that flag, this is efficient.

- I wish there was a way to collect the objects that are looted with a single click on the objects though. If I open a chest and see articles that are interesting for several members of the party, I like to pick up mine one by one, then send some to X and Y. Here the user has to right-click an object and "Pick up", two clicks, very tedious. One click does nothing, it could be assigned to that action.
- a way to send multiple items to someone else would be nice, though it's less often needed.

2) Sub-party

I have always found the "chained" avatar very cumbersome to use. Please drop this and have a click-select and select all, this is so much easier to use. Or at least have an option to choose.

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3) Trader

- (bug) Some text in the top right is hidden by a drop-down filter. I would give a screenshot but couldn't find where they are stored, if they are => this suggestion for a bug report button would make perfect sense in that context: http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=674061

- (bug) dragging item in the barter window is erratic. There are 3 disarming kit on the trader's barter list, 2 in the trader's inventory. I drag one of them (shift-left click) back into the trader's inventory
=> 2 on the barter list, 3 in the trader's inventory (as expected)
If I repeat the operation
=> 3 on the barter list, 2 in the trader's inventory (I was expecting 1 in the barter list, 4 in the trader's inventory of course)

- The trader inclination would be interesting, it's not always possible to check it beforehand. Or it could be a clue from a facial expression, not to give away numbers too easily.

- A mouse click to move the items from the inventory to the barter side would be much easier than having to drag them or double-click them.

Last edited by Redglyph; 08/10/20 12:33 PM.
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4) The description of spells is a bit simplified. Specifying at least the duration would spare the player from checking in the Player's Handbook (if they own it).

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5) Sending items from the inventory to other members of the party when they're out of sight, or even in another building, dungeon or cave, is unrealistic and way too easy.

Wouldn't that be better to provide a difficulty option for those "tricks"? A normal difficulty would prevent the player from doing that, forcing him to plan his actions.


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Would love for the game to remove items that are no longer needed as well. Keys being the main issue. Once its opened whatever door/doors its able to (or those doors have been lockpicked or destroyed) remove the key. Otherwise we end up wandering around with an inventory full of them. Same goes for notes/letters/books. If I recall correctly in previous Larian games you have to have whatever book/note in your inventory sometimes for dialog to trigger, but that leaves me with an inventory full of letters/books/notes...etc. It seems like some things in BG3 are activate able type info - you click it rather then pick it up. Id prefer that were the case for all info type items - if its important, put it in the journal when I read/activate it. Otherwise I know its junk and I can get rid of it.


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