Hello there.
My friends and I are experiencing sync issues when playing a multiplayer campaign.
It's important to note that the host did not experience any of these issues. Only the connected party members.
We have tried to switch to DX11 (as we saw it was suggested), but that didn't seem to have any effect.
Examples of the issue:
1. a party member attacks an enemy and sees his actions in-sync, but other connected party members do not see his attack (until after a very long time).
2. a connected party member attacks an enemy and does not see his actions in-sync (until after a long time), but other party members did see him attack.
3. a party member attacks an enemy and all connected party members did not see his actions in-sync (until after a long time).
These sync issues seem to happen only during combat, but I'm not entirely sure.
and now for something completely different...
We have a small suggestion to the dialog interface regarding dice rolls:
It would be awesome if party members could see the dice rolls when listening-in to a conversation.
And in general, it might be a nice idea to have a small dice icon appear (with the rolled number) next to the players' avatars whenever they click to roll anything.
Thank you for your effort!