Rogue in this game has somethings in it I would like to praise and point out as not so good. First off I noticed that the Rogue has the ability to sneak attack with ANY weapon they are proficient with. This is a big difference from 5e rules of finesse only and makes Dwarf Rogues who focus on Strength very, very good. I had a lot of fun playing a Half-Elf Rogue with a Longsword doing 1d10 +3 +1d6 on a sneak attack.

Level 3 though did upset me a bit with how sneak attack was treated. At levels 3, 5, 7, etc. you are supposed to get an additional sneak attack die for rolling, but instead in this game they decided to treat it as a multiplier using the following equation of 1d6 * ((Level - 1)/2 +1) which is a very lazy way to do it. You could simply use a Ciel function instead such as Ciel(0.5 * Level). I wish that instead of a multiplier you actually gained more dice, as per the 5e sneak attack rules as at higher levels rolling a single 6 could do 24 or up to 48 bonus damage on a critical in one strike, which is insanely overpowered.

I also wanted to say how much I loved the Theif subclass option that made up for the loss of the hide and disengage actions becoming bonus action only by allowing you a second bonus action. It is a lot of fun to sneak and then jump out of sight only to assassinate some unsuspecting soul on the next turn.