Larian Banner: Baldur's Gate Patch 9
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#681361 08/10/20 03:47 PM
Joined: Oct 2020
stranger
OP Offline
stranger
Joined: Oct 2020
This is the second time I've had the game crash while looking at the inventory screen. Report sent both times. Using DirectX. Error and gold.log below.

[Linked Image]

Code
[08-10-2020 15:35:19:205][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientInit
[08-10-2020 15:35:20:669][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientInit
[08-10-2020 15:35:20:718][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientLoadModule
[08-10-2020 15:35:25:634][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientLoadModule
[08-10-2020 15:35:25:665][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: LoadMenu
[08-10-2020 15:35:26:218][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: LoadMenu
[08-10-2020 15:35:31:477][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 23 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerLoadModule
[08-10-2020 15:35:31:558][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientUnloadLevel
[08-10-2020 15:35:31:605][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientUnloadLevel
[08-10-2020 15:35:32:260][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 38 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerLoadModule
[08-10-2020 15:35:32:290][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientLoadSession
[08-10-2020 15:35:32:310][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 23 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerLoadSession
[08-10-2020 15:35:32:367][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientLoadSession
[08-10-2020 15:35:32:390][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientLoadLevel
[08-10-2020 15:35:34:053][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 38 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerLoadSession
[08-10-2020 15:35:34:104][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 23 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerLoadLevel
[08-10-2020 15:35:44:276][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 38 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerLoadLevel
[08-10-2020 15:35:50:928][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientLoadLevel
[08-10-2020 15:35:51:020][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 23 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerSync
[08-10-2020 15:35:51:392][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 38 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerSync
[08-10-2020 15:35:51:441][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: WaitForSync
[08-10-2020 15:35:51:670][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: WaitForSync
[08-10-2020 15:44:26:334][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\RenderFramework\dx11\D3D11RenderFrame.cpp 694 rf::dx11::RenderFrame::HandleDeviceRemoved]: IDXGISwapChain::Present failed! Device was removed or reset!
Error: DXGI_ERROR_DEVICE_REMOVED
Description : Hardware device removed.

DeviceRemovedReason:
DXGI_ERROR code: 0x887A0006
Error: DXGI_ERROR_DEVICE_HUNG
Description: Hardware device removed.

Last edited by Avi00013; 08/10/20 03:49 PM.
Joined: Oct 2020
stranger
OP Offline
stranger
Joined: Oct 2020
Continues happening after Hotfix 2, NVIDIA driver update, and using DirectX. Vulkan crashes almost immediately.


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