[08-10-2020 15:35:19:205][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientInit [08-10-2020 15:35:20:669][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientInit [08-10-2020 15:35:20:718][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientLoadModule [08-10-2020 15:35:25:634][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientLoadModule [08-10-2020 15:35:25:665][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: LoadMenu [08-10-2020 15:35:26:218][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: LoadMenu [08-10-2020 15:35:31:477][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 23 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerLoadModule [08-10-2020 15:35:31:558][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientUnloadLevel [08-10-2020 15:35:31:605][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientUnloadLevel [08-10-2020 15:35:32:260][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 38 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerLoadModule [08-10-2020 15:35:32:290][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientLoadSession [08-10-2020 15:35:32:310][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 23 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerLoadSession [08-10-2020 15:35:32:367][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientLoadSession [08-10-2020 15:35:32:390][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientLoadLevel [08-10-2020 15:35:34:053][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 38 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerLoadSession [08-10-2020 15:35:34:104][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 23 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerLoadLevel [08-10-2020 15:35:44:276][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 38 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerLoadLevel [08-10-2020 15:35:50:928][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientLoadLevel [08-10-2020 15:35:51:020][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 23 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerSync [08-10-2020 15:35:51:392][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateThreaded.cpp 38 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerSync [08-10-2020 15:35:51:441][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: WaitForSync [08-10-2020 15:35:51:670][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 59 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: WaitForSync [08-10-2020 15:44:26:334][D:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\RenderFramework\dx11\D3D11RenderFrame.cpp 694 rf::dx11::RenderFrame::HandleDeviceRemoved]: IDXGISwapChain::Present failed! Device was removed or reset! Error: DXGI_ERROR_DEVICE_REMOVED Description : Hardware device removed. DeviceRemovedReason: DXGI_ERROR code: 0x887A0006 Error: DXGI_ERROR_DEVICE_HUNG Description: Hardware device removed.