Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2020
stranger
OP Offline
stranger
Joined: Oct 2020
If I'm misunderstanding functionality guys let me know


What can I do on my turn?

I think Larian has taken steps to make it obvious what options you have on your turn, which you have used up, and which are still available.

I like how icons get grayed out if no longer available this turn, for example.

I hate to suggest yet another separate "box" to separate Actions vs. Bonus Actions, but I think it's worth considering to make things even more intuitive.


Movement


If I want to use my full 9.0M of movement on a turn, I'd like to be able to do so without having to hunt for the exact pixel on the map that is precisely 9.0M away.

Let me click on where I ultimately want to end up (even if outside of my available movement) and then move me along that path as far as I can get this turn.



Ending Turn

Once there is nothing left my character can do, go ahead and end my turn for me

Joined: Oct 2020
stranger
OP Offline
stranger
Joined: Oct 2020
Originally Posted by Devlonas

Movement[/b]

If I want to use my full 9.0M of movement on a turn, I'd like to be able to do so without having to hunt for the exact pixel on the map that is precisely 9.0M away.

Let me click on where I ultimately want to end up (even if outside of my available movement) and then move me along that path as far as I can get this turn.


Not sure what game I was playing yesterday LOL but this already works exactly as I described. Disregard this feedback then!

Joined: Sep 2017
member
Offline
member
Joined: Sep 2017
I disagree with your Ending Turn point. That would cause massive confusion, and I also would not like it as there may be other things I wished to check up on before I ended the turn.

Joined: Oct 2020
apprentice
Offline
apprentice
Joined: Oct 2020
Originally Posted by Devlonas
Originally Posted by Devlonas

Movement[/b]

If I want to use my full 9.0M of movement on a turn, I'd like to be able to do so without having to hunt for the exact pixel on the map that is precisely 9.0M away.

Let me click on where I ultimately want to end up (even if outside of my available movement) and then move me along that path as far as I can get this turn.


Not sure what game I was playing yesterday LOL but this already works exactly as I described. Disregard this feedback then!


Maybe this is a bug because this is something that occurred to me. So far if I try to move further than my turn's allowance then nothing happens, I've had to hunt for the furthest eligible point every time.

Joined: Oct 2020
A
stranger
Offline
stranger
A
Joined: Oct 2020
Originally Posted by Devlonas


Movement


If I want to use my full 9.0M of movement on a turn, I'd like to be able to do so without having to hunt for the exact pixel on the map that is precisely 9.0M away.

Let me click on where I ultimately want to end up (even if outside of my available movement) and then move me along that path as far as I can get this turn.


I second these requests. Selecting the exact distance is cumbersome, some kind of snapping mechanic might be easier. Setting a path xists in many other games and to me makes sense; but, I would want to confirm each turn for that character that the path is still valid, and not have the character automatically execute that movement every turn.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5