2. Conversations: It seems like a whole lot of effort to do animations for every single conversation and its derivative dialogue options. I do enjoy the zoom-in when talking to companions at camp, because it reminds me of DA:O, but for random traders and such it feels a bit much to me. I'd love to hear if it's easier or harder to do than the DOS2 style of just zooming in on the models a bit and why Larian decided on this style.
They want to be Bioware...

I agree, though. While it's admirable that they wanted to go with this cinematic style of dialogue, the game really doesn't need it for every single interaction...