How do you combine these 2?
Enviroment effects ok if poison won't explode a room, and it is more like panicing on catching fire it is reasonable, and the game master would allow it....
The lack of basic things like feats, skillpoints, made up with a simplified DOS character build system, only justified by the turned based tactical fights? I don't know about that... thats's a big issue for me, because the customisation of a character is as complex, as the world DnD is set in. See DnD relies on dice 20 rolls you will need evasion, deathward, freedom of movement, skillpoints for skillchecks like use magic devices for wands scrolls, tons of feats and such. It's basic features... you build for the campaign, but here you build for tactics.
Therefore ofc the progression of the game will be XP and loot hungry, for any inbuilt difficulty spike. It's fine to explore a world, but in on the other side you do so as for stories and lore, wich the setting is built into. Not for xp and loot. It's usually more emotionaly inspired, than for ur brains to survive the next encounter.
I wish i could say, this game doesn't completely confuse me. I really do not feel home in here, as for it beeing a Baldurs Gate. Espacially for beeing a Baldurs Gate 2 sequel.
I guess time will tell, tho i think these 2 worlds are quite difficult to merge, the DOS and the DnD.
Last edited by Yezam; 08/10/20 05:18 PM.