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I really loved D;OS 2 and was hoping that this game would play out the same but in a different setting, but instead everything is decided by RNG. Divinity's combat was really good and allowed for different things, but in BG3 you just don't have that freedom anymore. Most of the combat is just about hit or miss auto attacks. And outside of combat I find this system even worse--it simply doesn't let you play how you like it, because every decision you make depends on a die roll. Why am I building for certain stats and have certain talents if the game can randomly decide to ignore them? Every action depends on a high roll, no matter what, so even if you try to build to your playstyle, there is always the possibility to fail, so I'm either forced to reload to have it my way, or just play along and loose interest.
Could you tune it down a little with the die rolls? I mean, how is getting killed in a dialogue cause you rolled a 4 a good idea?
Maybe if you have like 18 dex, you shouldn't be able to loose a roll on a dodge in a Dialogue? Make the stats worth something.
I understand that this is how dnd is, but I still have hope that you implement more of divinity into this one.


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That's what DND is though, all decided on dice roll

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This is a DnD game. The roll of the dice is everything. Your hopes are misplaced.

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I pretty much expect there to be a "story" difficulty mode for people who'd prefer to automatically succeed as long as their skill is high enough to reach the target if they roll often enough.

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I don't agree with tuning down the dice rolls, it's a DnD game and that's what DnD is about. In conversations, they need more finesse in the dialogue options. There have been times when it ended in a fight and I felt it was really forced. There were other times where the game makes you do multiple dice rolls to try and accomplish one task, which I do not agree with. Confirmation rolls are not fun, and that should at least be done away with.

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Originally Posted by dreambled
I don't agree with tuning down the dice rolls, it's a DnD game and that's what DnD is about. In conversations, they need more finesse in the dialogue options. There have been times when it ended in a fight and I felt it was really forced. There were other times where the game makes you do multiple dice rolls to try and accomplish one task, which I do not agree with. Confirmation rolls are not fun, and that should at least be done away with.



This. I used persuade to get me this ONE thing, and it succeeded? Why do I need to do a second role to get the same thing? It would be different if the subject had changed and it was a different item or w/e, but nope. It was the same thing and there were 2 checks? Maybe 3 if I had succeeded in the second one and was able to continue, but nope. Didn't happen.

Like wtf? Who's idea was to put multiple persuasion checks back to back for a single item? It's not like we're talking about me convincing someone to kill their child or some shit.

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@orckilla: I see your point. For myself, I loved DOS2, and also I really am enjoying the DnD style combat and the dice rolls. In other words, I like the DOS2 system, and I also like the DnD system. They're different. (We can only hope for DOS3 one day....)

@dreambled: Regarding confirmation rolls, I actually enjoyed getting a second roll to open a book. This heightened the tension: I already failed once. I only get one more chance.... Perhaps a "second chance" roll could be something a character to choose, or a consequence of having high wisdom or intelligence, or something. (Forgive me, I'm not familiar with the 5e ruleset.)

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Well I guess I'm gonna chew through this game since I already bought it, and hope for D;OS 3, I mean, if this game succeeds, the chances for dos3 are higher!

@endolex yeah that would help cause I hate that the game constantly takes away my control and forces me into stuff.


Last edited by Orckilla; 08/10/20 07:19 PM. Reason: Wrote it in German grammar
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I think most people wish it was more like DOS because the game is convoluted empty broken and boring right now.

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Originally Posted by martan717
@orckilla: I see your point. For myself, I loved DOS2, and also I really am enjoying the DnD style combat and the dice rolls. In other words, I like the DOS2 system, and I also like the DnD system. They're different. (We can only hope for DOS3 one day....)

@dreambled: Regarding confirmation rolls, I actually enjoyed getting a second roll to open a book. This heightened the tension: I already failed once. I only get one more chance.... Perhaps a "second chance" roll could be something a character to choose, or a consequence of having high wisdom or intelligence, or something. (Forgive me, I'm not familiar with the 5e ruleset.)


That's what advantage/disadvantage is for. But don't make me succeed a check, do a different check, fail that one, then say HA, welp! Nevermind!

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@Emulate: Why is the game broken in your Opinion? Could you be more specific? I for myself dislike the randomness

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Originally Posted by Orckilla
@Emulate: Why is the game broken in your Opinion? Could you be more specific? I for myself dislike the randomness

Do I have some bad news for you re: 5e & randomness*....

I'm finding it basically like a slot machine - because at low level it is very difficult to get a mod total than 6, which is the standard deviation of a d20, therefore every roll is pretty much pure luck. Just get used to save/reloading constantly.

The biggest 'broken' bits were discovered in the 5e playtest and we were told, by WotC, that "No DM would allow that, don't worry about it" - specifically the Conga Line of Death (once an opponent has used their single reaction for AoO for the turn, every other character can run in - attack - and then run out again) & run into LOS, attack, run back out of LOS. And because this is a computer running the game, and not a person, the computer goes "Seems legit"

Also fights are Deadly or Hard by encounter calculations (DMG pg 82) which means...whelp, you're going to die. A lot. Unless you cheese, with the aforementioned conga line of death and/or hit & run constant fallback.

* - "Bounded Accuracy" and "Rulings, not Rules" were literal marketing slogans for the 5th edition of D&D. Bounded accuracy means that, contrary to prior editions, you can never get 'too much' of a modifier to make tasks trivial and ensuring that monsters stay relevant for longer because bonuses advance very slowly and are very small. This means that most of the time bonuses are <6, which is the standard deviation of a single d20, meaning that statistically, you are at the pure mercy of the die most of the time. There are classes intended to protect against this, and you can get advantage but both methods are not currently available in BG3 at the moment.


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