First of all, I love this game. I only make the following observations and recommendations out of love.
Trickery Domain: Invoke Duplicity idea. Have it spawn a translucent replica (like a humanoid mage hand). You and the duplicate share your action (so if it casts a spell your character doesn't get an action, but the spell comes from the duplicates square). This is more in line with 5E.
Ritual spells would be amazing to have for wizards.
I was going to mention adding the ability to cast spells at higher levels, but that's good to go now.
Looks like the main hand weapon must be a shortsword or dagger for dual wielding. Hopefully this is a bug (only the offhand weapon should be required to be a light weapon without the dual wielder feat).
Fire bolt is very nerfed. Should be 1d10 fire damage.
Warlock: Great Old One doesn't have any sub class features.
Warlocks can replace evocations each level.
Versatile weapons default to two-handed, and i can't change it. Makes dual-wielding a longsword and dagger impossible.
BG3 is letting us cast two leveled spells (provided they use separate actions). Only one leveled spell and one cantrip work per turn. This takes away from the Sorcerer's ability to speed up spells to a bonus action.
Separating disengage from jump will be helpful. Provoked an AOO by using the combined one. Familiar should stay until slain, not recasting every rest. I know the other pacts are coming, but only chain has me yearning. Suggest free respec once more come out.
The bonus actions are a bit OP from a 5E perspective, but fun for a video game.
Cunning action is nerfed as all classes can do it except dash.
Love the ranger changes! Collab with DND Beyond and WOTC so i can play this one at the table PLEASE????
Thanks a trillion Larian! You guys are simply the best.
-Charles