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#682844 09/10/20 05:10 AM
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zadkey Offline OP
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I accidentally posted this actually as a customer support request earlier. I realized the forums make more sense for this kind of feedback.

Anyway,

There is a lot I want to say here.
This game needs work. And not in the "it's in alpha" sense.

From an RPG perspective, I am sure it will be a great, enjoyable, and memorable game.
I am also quite certain that with time, the bugs will be ironed out/fixed.

People who were only hoping for a party based RPG game will be satisfied and find their expectations exceeded. But those who were looking for a dungeons and dragons game or a sequel to the Baldur's Gate series may find this to be a bittersweet or confining experience.

From the perspective of a dungeons and dragons game, it's lacking so so much.
Things like multi-classing, or even the full roster of base classes like barbarian. Clerics cannot even memorize the same spell twice. There are very few domains to select from. Players cannot see their armor class or to-hit bonus or saving throws or damage range with their weapons. In general many player statistics are missing/not shown. Alignments seem to be implicit and invisible to the players, and it's not clear what factors into the implicit alignments. The list goes on.

From another perspective, the game needs more Baldur's Gate elements. From the music to the easter eggs, to the serious story with interesting npcs or humorous situations. Baldur's gate games were some of the greatest games of their day.Properly diligence should be done to extend their legacy. Writers, game designers, content creators, and possibly members of the development team should have played the original Baldur's gate as well as it's sequel.

There is such a rich history and lore to draw upon, not only from DND but also from events and characters established in the first 2 games. I guess technically items as well.

Even similar UI elements or party control mechanics might score some points, this tactic worked well for the Pillars of Eternity series.

This is my feedback for now. But this stuff should to be addressed eventually.

I will save this text for after the game comes out in case it needs to become a steam review.


Last edited by zadkey; 09/10/20 05:12 AM.
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Multi-classing and the extra classes are coming after EA. (paladin, barbarian are all planned just not ready yet)

So are reactions
So your character will make an action when an enemy becomes visible.

Although I agree. A lot of stat information could be added.

Last edited by Bray; 09/10/20 05:17 AM.
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You say, "not in the it's in alpha sense" then go on and describe a bunch of things that will be unique to the early access experience.

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Sounds like all your problems are literally ''its in the alphas sense'' already stated before EA launched what classes were available and whats coming later (ie EVERY OTHER CLASS IN PGB) also stated that multiclassing is coming. You look pretty stupid right now honestly, you clearly havent played 5e dnd, alignments really arent a thing now, and everything else you mentioned will come with full release. be patient man, and stop talking like you know what youre talking about because from what the devs have said about content, to dnd 5e rules, youre way off base.

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Originally Posted by zadkey
Clerics cannot even memorize the same spell twice.




What would the point of this be and you cannot even do this in DnD 5e, all your other complaints are invalid too as stated by everyone else here.
Just I am genuinely curious what you mean by the memorize the same spell twice thing.

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First time exposure to 5e. I have played 2nd 3rd, 3.5, and Pathfinder.

Alignments were a thing in all of these. Memorizing the same spell twice was a thing in all of these. Every DND video game in the last 20 years that I played had these things.

As for having not read announcements. The only announcement I got was that the game was available for early access on steam, so I downloaded and installed it.

It is good to hear that many of my concerns are already planned to be addressed with later releases.

Though no one touched on my concerns about this continuing the legacy that Baldur's Gate 1 and 2 started.

And it seems like we are in agreement that many important character statistics are not shown.

Last edited by zadkey; 09/10/20 01:03 PM.
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Okay, someone said alignments are not really a thing in 5e. This is what I see from a quick google search.

http://5thsrd.org/character/alignment/
https://www.dandwiki.com/wiki/5e_SRD:Alignment
https://dnd5e.info/beyond-1st-level/alignment/

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They’re an optional rule (read as Homebrew) in 5e.

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Originally Posted by Valbrand
Originally Posted by zadkey
Clerics cannot even memorize the same spell twice.




What would the point of this be and you cannot even do this in DnD 5e, all your other complaints are invalid too as stated by everyone else here.
Just I am genuinely curious what you mean by the memorize the same spell twice thing.


Its a 3.5 and Pathfinder thing, you memorize quantities of spells every day. Your spell slots are far less flexible, but I don’t think they realize 5e’s closer to Spontaneous Casters in the older systems.

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I mean, if I'd give some Feedback on any EA, I would at least read something like the Dev updates.

Concerning alignments: they do exist, but are not a constraint anymore to anything. The most they do is changing some spell effects. They are more an RP guidance than anything else. You can be a chaotic evil paladin.

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Quote
Alignments were a thing in all of these. Memorizing the same spell twice was a thing in all of these. Every DND video game in the last 20 years that I played had these things.

As of 5e no more and, for individual spell preparation at least, thanks god they arent. Individual spell preparation was tedious and unnecessarily restrincting

Quote
Though no one touched on my concerns about this continuing the legacy that Baldur's Gate 1 and 2 started.

Larian confirmed that quite a bunch of references will be present in the final game. Sinceraly i think most of them wont show up until Baldur's Gate city

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Originally Posted by kasakoff
Quote
Alignments were a thing in all of these. Memorizing the same spell twice was a thing in all of these. Every DND video game in the last 20 years that I played had these things.

As of 5e no more and, for individual spell preparation at least, thanks god they arent. Individual spell preparation was tedious and unnecessarily restrincting

It wasn't even a thing in 4e, so over a decade this hasn't been A Thing that's in D&D.

BG3 has some interesting choices in terms of 5e implementation, and 5e has some interesting choices but you can't complain about Larian implementing the exact mechanic from 5e and say "it's not D&D". D&D is whatever WotC decides to publish.


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