This feedback is probably somewhat a combination of a few other feedback posts here.

Originally I only wanted to suggest to make a critical hit, as in you rolled a natural 20, more apparent in combat. I know there is a very short animation for it, but honestly, a critical hit in DnD is always a big thing and a great moment that has the whole party celebrating. The animation should emulate that in a way, in my opinion. Make the existing animation of the dice last longer, I guess?

In looking through the forums if somebody mentioned this before, I found another thread asking to make advantage/disadvantage more visible and this brought me to the main point of this post.


Main feedback:
We already have dice rolls for skill checks and I think that is great, but I will throw my +1 to all the people who are asking for skill bonus to be added to the dice roll, not be substracted from the target roll.
It possibly could slow down combat a fair bit, but how about we get a dice roll animation for attack rolls, spell attacks and also saving throws as well? Maybe not a dice roll that you need to manually activate, as for skill checks, but at least an animation of a dice that shows us the dice roll is happening and what we are rolling? This would also make it easier to show advantage/disadvantage, because you have two dice being rolled on screen with one falling away respectively.

Sorry if this post is a bit rambly.