So, I just reached the end of the early access content. I then went back and explored every inch of the maps, unlocked every secret I could find, completed every quest I could and loved every minute of it. That said this is very clearly early access. I will do my best to find bugs/exploits and make them known, aswell as my personal desires for the game.

Thoughts
Baldur's gate 3 Isn't worth $60. Not yet. It is a beautiful game with not enough to do. We can't play the "Main Characters" to experience the story through their eyes. Party members are basically forced into particular subclasses due to their inherent stats. There simply isn't enough content to warrant an "early release" state. I could realistically reach the early access cutscene within 4-5 hours of creating a character. The cutscene was a very nice way to end the early access version of the game, bravo. Negativity aside I feel like this game, when completed, will rival DOS2 and others of the genre. It has potential but I simply crave more content. The story is well developed though a bit annoying when every dialogue is basically "Are you a healer? Do you know a healer?". The urgency of finding said healer gets lost shortly after realizing that not one person in Faerun is capable of removing our little wormy friend. Lip syncing and animation needs a bit of work as many of the cutscenes are broken with weird animations happening in the background, unintended characters entering the scene, and the odd T-pose. I love Larian and can't wait to see how the game progresses over time. Keep up the great work guys.


Suggestions
1. A marching order. More often than not I find myself initiating combat with my entire party clustered together with my Ranger and Mage in front, while my more armored Fighter and Cleric are stuck in the back having to jump (expending my very valuable bonus action) to get where I need them. A marching order or something similar would allow me to set a particular formation in order to avoid this. Allowing me to select a "party leader" to initiate conversations would also be fantastic for those odd situations where location triggered conversations often tend to have my rather rude gith leading the conversation.

2. A jump hotkey, when so much of the map is only accessible via jumping your entire party over obstacles it gets very tedious having to select each party member, hit the jump button, then target an area which they can reach. one already exists for Crouch.

3. Better inventory management. Allow me to "Sell All Wares" at a merchant. create a hotkey option for "add to wares" so that I don't have to right click every item, add to wares, then right click again and send it to my strength based party member for easy storage. A hotkey for "send to camp" would also be great. These hotkeys don't need to be bound to anything in particular just allow me the option in keybinds so that I may choose myself. Maybe allow me to sell items from my camp as well

4. There are a few particularly gruesome fights in the Underdark, particularly the minotaur's, and the Beholder looking fellow (can't remember his name) however they are very trivialized by simply calling the 3 ogre bois down into the Underdark to assist in the fight. I didn't mean to "cheese" the fight however it seemed the most appropriate use of 3 ogres on payroll. I would suggest not allowing the ogres to be used in the Underdark. Ogres traveling down there for a measly 500g?


Bugs
1. Ethel is nowhere to be found and I can't "Save Mayrina" I have lowered her cage via the control orb but after stepping out of the cage she isn't able to be interacted with. I explored forward to maybe find Ethel and she was nowhere to be seen.

2. the Wood Woad and Mud Mephit encounter, a partucularly scary encounter with 2 tanky Wood Woads flanked by Anciant Mud Mephits that endlessly summon Young Mud Mephits is broken. The Mephits never attack they simply flap around, the ancient ones constantly summoning more Young Mud Mephits while the Younglings simply pass their turn after an excruciatingly long wait. This could be exploited for infinite experience. I suggest limiting the ancients summoning ability to 2-3 young mephits.

3. After petting scratch and getting the "Scratch wags his tail excitedly" another text follows that I assume is the file location of the text associated with Scratch

4. the Rescue Baelen quest is easily broken by approaching Baelen and triggering the cutscene while the mushrooms explode in the background leading to a rather explosive cutscene followed by him surviving what seems like a nuclear explosion unharmed.

5. The Ruined Tower in the Underdark has an elevator that when you are on the top floor, and have the special ring highlights an additional button on the elevator. When this button is pressed with a full party and a large pet can sometimes force a party member into the mesh below the elevator, unable to act or move unless another party member raises or lowers the elevator to force the party to another floor.

6. After Slaying Anders and his party and returning to Karlach the quest never completed even after reloading and testing all dialogue options. The marker still on my map and the quest remaining incomplete.

TLDR
Game has many bugs, little content but SO MUCH potential. Larian is working on likely the best game of this genre but it isn't ready yet.




Last edited by SuperObeseNinja; 09/10/20 07:07 AM.

Still sane exile?