*Passes perception check to detect a trap*
Me: Ah, A trap. I should step around it as to not activate it causing my entire party to be blasted into oblivion or set aflame
Wolf Pet: *Steps on trap*
Party: *Steps on adjacent traps after passing perception checks*
Me: *cries in pathfinding*
I find it silly that I can manually control a character, click a location and they will avoid every obstacle, surface or trap in the way but my party seems to love inhaling toxic fumes, setting themselves on fire or getting ensnared for 6 turns.