Hi,
I'm a big fan of D&D but in the video game format the combat feels too basic. Martial characters feel 1-dimensional with just spamming attacks and for spell casters we don't know if there's actual lasting consequences for returning to camp too often. In the tabletop format your playing with friends, using your imagination, you have more creative freedom so when transitioning to a video game I think the game needs to do more to make combat engaging.
The core rules I'm fine with, so my idea is to just make the game a high magic setting, give a lot of magic items or craft your own. Items that hold charges that augment your attacks in certain ways, items that grant other uses for bonus actions, wands/staffs with charges etc. In the tabletop version you have that freedom of being able to ask your DM for items to augment the playstyle you want to certain degrees and I think the game should address that by making a variety items available.
Basically BG3 should focus more on magic items to broaden builds and add further strategy to combat to compensate for what your missing out on by playing the tabletop version. (Tabletop has its strengths of giving creative freedom, Video Game has it's strengths of doing math quick and hot bars for keeping abilities organiszd).
Last edited by Raybrand; 09/10/20 09:37 AM.