Hello team,

I am always very sad about RPGs when the roles of the tanks, healers, suppressors and crowd control classes (CC) are severely impaired or even absent and the gameplay was hardly considered.

I almost love to play the role of the healer in a group-based RPG and then have well-programmed companions and pets, who thanks to the AI ​​act independently and my job is healing and a little protection and a few buffs.

So I like it when the feeling of being a healer or CC is also served.
This often comes off very badly.
It becomes really good when there is more than one option even with these roles.
E.g. if the healer e.g. from the class fantasy of the druid, or from the class fantasy of e.g. Shamans who heal more with shields, spirits and providence, or something from the direction of a priest of a god for me.

These things are part of RPGs as well.

Of course, the whole thing also needs usable companions who fight well enough themselves through a usable AI and setting options for the fights.

To find a healer e.g. Being able to play well is not so pleasant if you are only on the verge of a heart attack because the life energy of the group members jumps up and down. A certain flow of the game is required here so that healing can be classified as functional. There can also be a hard blow that takes off 50% HP, if a dragon hits it that way. But that should be the exception.

Role-playing games live in a certain way from the development of the character, and a good dynamic of the fights, a useful story and quests that develop around the class and the career.

It is fun to grow from being a little shark to becoming a good healer.
I hope this feeling will be conveyed. Because in the end this good development of the classes, including exciting and motivating quests, increases the replayability considerably.