Playing the Mud Mephit fight in the swamp and I think their might be a problem with the design of it. So as the fight goes on the Mud Mephit can spawn another of it's self - this seems to be the problem as the AI can do this far too frequently, especially with the poor chance to hit them.
The results after nearly 2 hours (to see if the fight was endable)
![[Linked Image]](https://i.redd.it/ebhiw4ch9yr51.jpg)
![[Linked Image]](https://i.imgur.com/FXbcnPK.jpg)
However, I'm told that there are some ancient ones to kill that will stop the mass spawning, problem is even when sneaking my characters were triggering the fight the second they jumped onto the middle island. Which results in being unable to get to the main island to find/kill the ancients as the AI mobs start blocking the path.
Either the Mud Mephit spam needs to be turned down or an alternative or wider route on to the main island needs to implemented.