Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Aug 2017
D
D00med Offline OP
member
OP Offline
member
D
Joined: Aug 2017
Playing the Mud Mephit fight in the swamp and I think their might be a problem with the design of it. So as the fight goes on the Mud Mephit can spawn another of it's self - this seems to be the problem as the AI can do this far too frequently, especially with the poor chance to hit them.

The results after nearly 2 hours (to see if the fight was endable)
[Linked Image]
[Linked Image]

However, I'm told that there are some ancient ones to kill that will stop the mass spawning, problem is even when sneaking my characters were triggering the fight the second they jumped onto the middle island. Which results in being unable to get to the main island to find/kill the ancients as the AI mobs start blocking the path.

Either the Mud Mephit spam needs to be turned down or an alternative or wider route on to the main island needs to implemented.

Joined: Oct 2020
K
stranger
Offline
stranger
K
Joined: Oct 2020
Do your young mud mephits do anything? I also noticed that the ones that were spawned all had their AI timeout (plotting my next move, closing to target etc).

Joined: Aug 2017
D
D00med Offline OP
member
OP Offline
member
D
Joined: Aug 2017
The AI definitely seems to be stalling or something a lot of their turns take 30 seconds, sometimes they just skip their turn. Not sure what's going on to be honest.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5