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#683567 09/10/20 12:35 PM
Joined: Oct 2020
Deja vu Offline OP
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Been trying a lot of classes, one of the major things this game is lacking that is in 5e is expertise for rogues. Being better at skills was a major part of what they do.


Deja vu #683636 09/10/20 01:09 PM
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Probably an oversight, hope it is at very least since I can't imagine doubling 2 skills proficiencies option being too hard/long to code (by comparison with warlock's mind reading starting feat, for example :p).


About Cunning action (lv2 feat) :
The rogue currently is hit pretty bad with hide and disengage actions being bonus for everyone, meaning "Cunning action" is reduced to dash, only one third of this feat is gained...

If I can make a suggestion for cunning action (lv 2 rogue) rework :

- Make it a secondary bonus action (with visually different color for instance) wich can only be used for hide/disengage/dash, like in the 5e ed. PHB.


- Of course since the cunning action will be a secondary bonus action, it could not trigger same action more than once in a turn (no double dash/jump/hide), but it can allow disengage+dash, dash+hide, etc.

The PHB description is not especially clear about the "cunning action" being a specific added bonus action, or an alternate use of the "standard" bonus action, since in the tabletop rules bonus action is only allowed by specific skills/spells (you cannot have bonus action unless a skill says you can take one).

Finally, considering BG3 everyone basically got one bonus action for everything (at least 2/3 of the cunning action feat), it could only benefit rogue balance by allowing this class to get their unique bonus like intended.


Currently Rogue archetype feels pretty bland to me (leveling Astarion to lv 2 made me LOL compared to spellcasters, even fighter...), with sneak attack being unclear wether or not we can use it and without expertise... If cunning action is not buffed to balance, the first rogue levels will be bad to experience.

Last edited by FenrisC; 09/10/20 01:11 PM.
Deja vu #683806 09/10/20 02:21 PM
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May also be an oversight, but it looks like sneak attack is not increasing past the initial 1d6.

Deja vu #683831 09/10/20 02:31 PM
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The rogue should be allowed to choose specific skills to gain expertise in for double the proficiency bonus. This will hopefully get added later. The Cunnng Action does need to be fixed. Basically, they should be the only ones with dash, disengage, and hide as BAs. Also, they need to nerf the push function. It should be an action, or as one of your attacks once you get extra attack. It shouldn't be a BA. Mage hand should not get shove either, but it would be nice for it to get the help function. Familiars should get the Help action as well.

Deja vu #684909 09/10/20 11:21 PM
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stranger
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yes.. please give us Expertise.

Another suggestion for Rogue is instead of having to use a specific move called sneak attack is just auto add sneak attack to the first attack you land each turn if applicable... its kinda weird when you try a sneak attack but miss then you hit with your offhand and dont get to add sneak? You can only apply sneak attack once per turn but since when is it a special attack? :|


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