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#683801 09/10/20 02:20 PM
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Hello everyone,

I've played a few hours now and as long as I can stand and understand many little adaptations what really feels wrong to me is the Disengage/Jump option.

In D&D joining combat in melee range or being attacked means that you're kind of "stuck" in a threatened earea, leaving which without a tactical move could have consequences (eg. opportunity attack). In the tabletop game disengaging an opponent requires an action in fact and there are only few exceptions, for example Rogues have the ability to do it as a bonus action and the Mobile feat basically has the same effect by avoiding the reaction of the enemy when leaving the threatened area.

As I started my playthrough I felt that being able to entering the combat area, attack the opponent and then jump away without receiving an opportunity attack is a bit "brain dead" gameplay.. there's a reason if in the core rules disengaging requires you to use your action, and in BG3 it would feel much better to be required to do the same.

So my suggestion is to split the disengage and jump button, making disengage an action instead of a bonus action, becouse disengaging is an alternative to attacking it is not just simple movement. Another valid alternative would be to make both disengage and jump cost an Action.

What do you think?

PS: Sorry if my english is a bit rusty ^^'

Last edited by Sinandross; 09/10/20 02:29 PM. Reason: Grammar corrections
Sinandross #683848 09/10/20 02:37 PM
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Disengage is supposed to be an action (except for rogues). Jump is a par of your movement so they did that right. The buttons need to be separated, I agree. Jumping out of combat (without disengaging) should get you smacked. I've seen goblins use disengage to run away, so I feel like they've heard us and plan to do so.

Chukkensorc #685061 10/10/20 01:01 AM
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I hope they will separate these two different mechanics! Awesome experience though laugh

Sinandross #685064 10/10/20 01:05 AM
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Yes, I agree. Having jump as a free disengage really weakens the tactical aspects of warrior positioning. I think jump should not be usable if you are threatened. This would also make push more useful.

Sinandross #685073 10/10/20 01:11 AM
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I agree. There's something very janky about jumping to disengage. At the very least, if there are no dangerous surfaces, add an animation for a cool looking roll

Sinandross #686939 10/10/20 09:06 PM
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Agreed

Jump function needs to be separated from Disengage. It should not cost a bonus action to jump. This creates other problems like on my Rouge, I use bonus action to dash... then I cant jump over anything with all that movement I just gained.

I would also like to see Disengage cost an action so things like Shocking Grasp cantrip or Mobile feat serve a purpose. I suspect action economy was the goal, in DND most classes dont have many bonus action options while some are built around it. Coming from DOS2, players had multiple things they could do each turn, so I feel like these overtuned bonus actions are all to fill the gap of "4 players with 1 action each makes turns feel weak". This is especially true when you miss that one action

Last edited by pill0ws; 10/10/20 09:29 PM.
Sinandross #686949 10/10/20 09:11 PM
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I agree.

Also this would make the Sentinel feat damn near mandatory since everyone and their mother can use disengage as part of a normal turn. The way to balance this out? Make it like 5e.

Sinandross #687272 10/10/20 11:35 PM
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The Disengage/Jump thing is weird and since goblins can disengage without jumping it's not like they need the jump for the disengage to work. I would much rather see these two disentangled, ideally with a jump costing movement only.
I do like the fact that disengage as a bonus action creates more mobility in combat, but as dreambled says, this makes Sentinel mandatory for tanks, assuming the feat actually makes it into the game.

Sinandross #687292 10/10/20 11:48 PM
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In Larian's first gameplay showcase at E3, they explained why they made it liek this. I suggest you guys watch the video to get an understanding. You could still want a change, but it seems like peopel here don't know why Larian made this decision.

Sinandross #687371 11/10/20 12:32 AM
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+1

jump only requiring movement is a good call

Quote

In Larian's first gameplay showcase at E3, they explained why they made it liek this. I suggest you guys watch the video to get an understanding. You could still want a change, but it seems like peopel here don't know why Larian made this decision.


i would like to know but i dont want to watch 1h video again. If you have the quote or the minute i would really appreciate the input in this quite big debate


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