Hello everyone,
I've played a few hours now and as long as I can stand and understand many little adaptations what really feels wrong to me is the Disengage/Jump option.
In D&D joining combat in melee range or being attacked means that you're kind of "stuck" in a threatened earea, leaving which without a tactical move could have consequences (eg. opportunity attack). In the tabletop game disengaging an opponent requires an action in fact and there are only few exceptions, for example Rogues have the ability to do it as a bonus action and the Mobile feat basically has the same effect by avoiding the reaction of the enemy when leaving the threatened area.
As I started my playthrough I felt that being able to entering the combat area, attack the opponent and then jump away without receiving an opportunity attack is a bit "brain dead" gameplay.. there's a reason if in the core rules disengaging requires you to use your action, and in BG3 it would feel much better to be required to do the same.
So my suggestion is to split the disengage and jump button, making disengage an action instead of a bonus action, becouse disengaging is an alternative to attacking it is not just simple movement. Another valid alternative would be to make both disengage and jump cost an Action.
What do you think?
PS: Sorry if my english is a bit rusty ^^'
Last edited by Sinandross; 09/10/20 02:29 PM. Reason: Grammar corrections