I can't seem to find Detect Magic + Identify spells. Magic items seem to be auto-identified, and sensing magic properties seems to be handled with an Arcana check. Any plans on implementing the spells proper?

I've never really understood the point of these things. It just feels like it's an extra click, so having things need to be "indentified" feels needlessly tedious to me.
Well. from an immersion point of view...your character finds a dusty old object in a chest in a dungeon. You can see that the object is a dagger. But it doesn't seem or feel like just any regular dagger, it's something special about it but what? Now a wizardly sage that has spent years studying old tomes about different matters all regarding magic but also history would directly recognize the dagger as being *insert unique name* where as someone less knowledgeable would have to examine it, study it, perhaps cross-reference it with a scroll about uncommon artifacts etc and that situation is expressed in d&d as the skill "lore" (which isn't used in 5e) and the spell identify
It's all about keeping the fantasy real man! :P