Hi Larian,
First of all, thanks for your awesome work, i'm impatient to play the full game when it will be done.
My feedbacks are only from my point of view

Interface :
- When you want to select another team member from portraits with mouse click, you have to make a doubleclick, and to me its not really user friendly.
- Selected team member portrait isn't clearly visible, maybe a thicker border or glow ? Same when you are in team inventory.
- Spell Ranks shortcuts will be a big mess with more than 2 ranks available, maybe a "spell type" icon that opens a submenu to throw the rank you want (just like Disguise spell ?)
- In fights team portraits are not as visible as i'd like. But to be honest, the whole thing needs a rework. Original Sin ones were much more clear.
- Spell slots available (from little squares) aren't large enough.
- Add an option to turn the global inventory into 1 big inventory with weights stacked and stuff for those who prefer it this way ?
- When you have the XXX approved or disapproved a choice, it would be nice to have it colored green/red ?
- Auto stack option in inventory
Gameplay :
- Melee are often in pain to reach melee range of mobs. Wich results as playing more with bow, than with main weapons,( stuck by other characters playing before, or simply to far ) maybe a sligtly improve distance would be awesome and a smaller hitbox to be able to jump between folks easier.
- Early game combats lack of tactics (maybe it would be better in harder difficulties) due to the lack of available actions.
- Push mecanic is awesome but its sometimes bug when mobs are on a crate or else, and maybe we could preview fall damages that the mobs will take ?
- Hit chances are really weird to understand, and even with buffs i often fall at less than 40% wich is not super fun, especially with 1 attack action per round
- When you perform a jump that will deal damage to you, maybe it should warn you with a red circle or else. Because its sometimes a bit hard to tell
- Knockdown ability is possibly fun for roleplay, but it deals really low damages wich makes it anoying to use, when a monster got 6-8hp left, you can't use any normal attack because you will probably kill it, and KD does 1-2 damages so...
- Jump is fun in fights, but in exploration its not really fun when you have to make 3 jump with your whole team individually, and there is no way to make a keyboard shortcut for it
- Caster are really punitives, at least in early game, few spells slots, focused by mobs, and the worst is that they need a rest really often, wich is normal in D&D. But in multiplayer, it will be a pain if you are always asking your friends for a rest.
- Allow Sorcerers to summon their pet in fight, but just once, with a "once per fight" cooldown, and if the pet wasn't already summoned. Or an auto cast toggle with the pet you want, wich will be summoned at start of the fight.
- I hope there will be some way to have other action points in higher levels or with stuff, because fights are a bit simplist. in D:OS when you have 5 PA, you could make 2x 2PA attack and 1 pot, 1x 2PA attack 1x3PA, use scrolls, cast a control...there were many possible options to choose, here, due to D&D rules, you are bound to 1 attack action per round, and that really limit gameplay possibilities.
Misc & Bugs:
- Camera is buggy and sometimes really hard to control with high grounds (probably due to Obi-Wan) but i'm sure you are already aware of it.

- Gloves that curse with Baine, also curse the character that wears it
- Can't change character on dialogues
- When you pick the Weapon master perk, that allow you to master 4 weapons, it would be nice to tell wich weapons are 1h and 2h
- I'm not sure its a bug, as i don't know D&D 5 rules as good as older ones, but magician can learn any spells, like heals & stuff. (as Evocation wizard, i haven't tried other sub class)
- Goblins looks to clean to me, its like a normal person with green skin, some wart, scars and stuff to look ugly would be fun :p (Thieflin eyes are awesome ! Hell is burning in their eyes !)
That's all for now. Thanks again Larian team
