Larian Banner: Baldur's Gate Patch 9
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I initially really liked everything about the game. The whole prologue area is very interesting and plays well (I made a warlock).
Also, the things you fight are things I have never fought or rarely fought in actual D&D sessions which was awesome.

However, once I left the prologue and started leveling, I began to notice issues that I personally have with the game's vision.

As you start leveling you notice the massive disconnect with the 5e ruleset. They begin to treat characters much as if they were from divinity instead of D&D.
Cantrips shouldn't create area of effects, warlocks don't scale spell level with character level, spellcasting allows spell slots to be used as actions and bonus actions, druids die if they are in a low hp shapechange, etc.
It really starts to feel like you guys glanced at the book instead of having it open next to the developers as they created the classes.

This ultimatly led to disapointment as I thought this would be D&D 5e through and through. It really just feels like a reskinned Divinity as you level and I really hope the developers will address these issues and they won't give up on 5e.

I think it's safe to say many people bought into the game early because of how great a studio you are and they hoped you would make their favorite tabletop game even better.

Outside of the overall vision, I believe the game looks gorgeous and plays well. Of course there are bugs, but I am confident they will be fixed. The only real thing that disappoints me so far is the lack of d&d vision on the team.

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Yeah, I am struggling with it too, but am waiting until I have done everything I feel I can do before making any post mortem. It feels a lot like Richard Scary's Busy Busy Faerun, which bothers me a bit. I rather enjoyed the languid pacing of the first two titles. One of the things I liked about the original Baldur's Gate was how it felt grounded in a non specific feudal period with fantasy embellishments. . .It played much like reading a novel. Baldur's Gate II took everything to the next level, more locations, more quests, more detail, more fantasy elements, but it was a clear evolution from its predecessor and still felt like largely literary if a bit more like an adventure story which matured as it went. By contrast, this feels cartoonish. If gorgeously rendered and at times absolutely satisfying

I am also impressed by how stable it is, other than a couple crashes all I have encountered is an area behind a secret door which had some odd rendering with the characters sinking through the floor and the environment flickering in and out of existence, all of which fixed itself on a reload. Overall I am optimistic that if the studio listens to the feedback it is getting this will be one hell of a title

Last edited by DistantStranger; 10/10/20 02:22 AM.
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I def. have faith that this title will be just as stable as Divinity, if not better, with all the exp. they have at this point.

I also still have faith they can make the changes and I won't regret the purchase even if they changed nothing.
I'ts still a great game, but it's just that initial disapointment that I thought I was getting a D&D experience by one of my fav. studios.

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This early in the EA Im not too worried by the changes, but I have noticed there seem to be a lot of rules changes for no discernable reason. I hope we will progress closer to 5e rules from now on rather than further away.

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I do hope we do get more 5e as we get closer.

Something else I started to notice was that changing random rules changes character balance.

What's the point of me playing a warlock if my spells don't automatically upcast. At that point I am just a wizard with 1/3 the spells.

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I am making notes about all the stuff I am not happy about but as a summery. BG3 feels like a great Forgotten Realm campaign but the DM hates D&D 5e rules so we are using another RPG system like Savage Worlds.

I am loving the world /story but you have to get past that it definitely not Rules as Written or Rules as Intended but a heavily homebrewed game system. D&D 5e in name only.

If I had to tell someone what BG3 is it a single sentence it would be:

BG3 is DOS but in the Forgotten Realms!

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Originally Posted by Merry Mayhem
I am making notes about all the stuff I am not happy about but as a summery. BG3 feels like a great Forgotten Realm campaign but the DM hates D&D 5e rules so we are using another RPG system like Savage Worlds.

I am loving the world /story but you have to get past that it definitely not Rules as Written or Rules as Intended but a heavily homebrewed game system. D&D 5e in name only.

If I had to tell someone what BG3 is it a single sentence it would be:

BG3 is DOS but in the Forgotten Realms!


I was talking to my bf tonight about my disappointment and he pretty much said what you did.

"I set my expectations that this was a Divinity game in a Baldur's Gate setting from the beginning."


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