It would be nice if the game recognized not just the death of quest (or other) NPCs, but if the player makes the effort - and spending precious resource - of reviving them too.
Just had an awesome fight with kobolds Haslin being on my side. Unfortunately he died in the last minute, meaning his quest kind of failed. i say kind of because I had a revivify scroll that I used on him. Now he walks among the living again, but can not be talked to. Since I havent left the area I think this should have been considered in the quests milestones and final outcome. Now, even tough I won the battle, I dont feel rewarded.
It makes me wonder how truly we are free to make choices. I can be good, I can be evil, but it seems like I can not be a strategy mastermind.