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#686142 10/10/20 03:19 PM
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Elyndr Offline OP
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Currently the way wild shape is implemented, a druid will not revert back to their original HP while shape shifted. You will find this out if you go and try to murder some druids.

When brought to zero HP in their wildshape, they just die. Maybe this is done for the NPC because by default they have a much higher health pool than the player characters do. But when they release the druid I really hope they do it closer to how the book does it, because otherwise the druid will not feel right at all.

Also, please make sure to add in moonbeam and flaming sphere (this goes for the light cleric as well).

Elyndr #686462 10/10/20 05:43 PM
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That is actually smarter way to handle those.
Truth to be told both wildshape and polymorph in vanilla 5e both OP and utterly dull.
You get tons of extra hp, but you stuck in a useless body of beast. With absolutely no option to polymorph into something more useful.

Would be nice if Larian would try to homebrew polymorph and wildshape to be more similar to PF2e. Those both provide far great options for shifting, and well balanced.

Elyndr #686482 10/10/20 05:51 PM
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Play druid alot in 5e, and have noticed this to needs to be fixed and work like it does in 5e. Moon druid will lose there whole purpose if they don't have this hp tanking is a real and needed thing.

Elyndr #686490 10/10/20 05:55 PM
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WotC (the people that write the rules of 5e) actually *sorta* changed how Polymorph works in 5e already.

Compare the spells Polymorph vs Mass Polymorph. Functionally, MP is just Poly but with more than 1 target.

Except Mass Polymorph now gives the target Temp HP. When the Temp HP goes away, the target reverts to their original form. Small change, but it does make the mechanics a little simpler (and makes it so you can't stack Temp HP on a Mass Polymorphed target).

Last edited by Isaac Springsong; 10/10/20 05:55 PM.
Redwyrm #686494 10/10/20 05:57 PM
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Originally Posted by Redwyrm
That is actually smarter way to handle those.
Truth to be told both wildshape and polymorph in vanilla 5e both OP and utterly dull.
You get tons of extra hp, but you stuck in a useless body of beast. With absolutely no option to polymorph into something more useful.

Would be nice if Larian would try to homebrew polymorph and wildshape to be more similar to PF2e. Those both provide far great options for shifting, and well balanced.

Not OP. Yes wild shape gives a powerful tank options to druids at low levels but given invocations, channel divinity and other class features it's as you say, just tons of extra hp and the useless body of a beast.

But shapeshifting druids NEED that extra HP for staying power as they don't get other great defenses. Nevermind how it disables spellcasting and speech. A spell based druid is squishy and stays in humanoid to cast, a melee based druid needs wild shape to sucessfully off-tank.

Not familiar with PF2e ruleset, I'm sure it's great but shapeshifting into a rat with 1 hp and getting into a fire surface(pls nerf) taking 1d4 damage and suffering death seems a little bit harsh for this game. Wild shape should revert to base character hp once out of beast hp.

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Originally Posted by Oakmaster
Originally Posted by Redwyrm
That is actually smarter way to handle those.
Truth to be told both wildshape and polymorph in vanilla 5e both OP and utterly dull.
You get tons of extra hp, but you stuck in a useless body of beast. With absolutely no option to polymorph into something more useful.

Would be nice if Larian would try to homebrew polymorph and wildshape to be more similar to PF2e. Those both provide far great options for shifting, and well balanced.

Not OP. Yes wild shape gives a powerful tank options to druids at low levels but given invocations, channel divinity and other class features it's as you say, just tons of extra hp and the useless body of a beast.

But shapeshifting druids NEED that extra HP for staying power as they don't get other great defenses. Nevermind how it disables spellcasting and speech. A spell based druid is squishy and stays in humanoid to cast, a melee based druid needs wild shape to sucessfully off-tank.

Not familiar with PF2e ruleset, I'm sure it's great but shapeshifting into a rat with 1 hp and getting into a fire surface(pls nerf) taking 1d4 damage and suffering death seems a little bit harsh for this game. Wild shape should revert to base character hp once out of beast hp.

In D&D 3.5e and PF1e extra hp where handled by extra constitution you would get from (most) polymorphs. In PF2e extra hp simply granted as temporary hp. So you do get that extra tankiness, but at the same time overall wildshape and polymorph provide far greater options.
Yes, OP is not a right world. It's just, bad implemented. You get lots of extra hp, but at the same time you become useless in combat. The only viable option of wildshaping druid in 5e i can see is as a living wall in narrow corridor, to prevent other melee combatants to reach the rest of the party.

Redwyrm #686515 10/10/20 06:10 PM
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Originally Posted by Redwyrm
*snip*
Yes, OP is not a right world. It's just, bad implemented. You get lots of extra hp, but at the same time you become useless in combat. The only viable option of wildshaping druid in 5e i can see is as a living wall in narrow corridor, to prevent other melee combatants to reach the rest of the party.


I'm not sure I understand, are you saying that the Wildshape feature is useless in the base rules for 5e? Even for a Moon Druid?

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Originally Posted by Isaac Springsong
Originally Posted by Redwyrm
*snip*
Yes, OP is not a right world. It's just, bad implemented. You get lots of extra hp, but at the same time you become useless in combat. The only viable option of wildshaping druid in 5e i can see is as a living wall in narrow corridor, to prevent other melee combatants to reach the rest of the party.


I'm not sure I understand, are you saying that the Wildshape feature is useless in the base rules for 5e? Even for a Moon Druid?

Yes, it is...
The only good enough shifting option in 5e is Shapechange spell.
Needless to say most adventures don't even get to the level where you can get it. And even those that does - would end shortly after you get that spell. So not much time to enjoy it.


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