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Joined: May 2004
stranger
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stranger
Joined: May 2004
I have completed the first dungeon on Battle Field 1, I have killed those 2 big spiders, and i have talked to the people back in the village, but the second and the third dungeon is still locked. How do I unlock those dungeons???

Many thx

Joined: May 2004
Location: Blefescu
addict
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addict
Joined: May 2004
Location: Blefescu
You'll find keys back in the "real world" that will let you unlock those dungeons.

Joined: May 2004
stranger
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stranger
Joined: May 2004
The real world that u r saying is the prison dungeon at the beginning right???
Would u mind telling me where about is that??

Joined: May 2004
Location: Blefescu
addict
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addict
Joined: May 2004
Location: Blefescu
I believe Kiya's placed up an image where the next key is. Try this, and thank her. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Joined: May 2004
stranger
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stranger
Joined: May 2004
I have tried going there, but there is nothing except still, the gold key to battle field level 1...
So far, the quests that I have finished in battle field 1 are the 'healing copper amulet of the mangus' and I have talked to Kieth about it, then the 'Myth or Vorekoth' and I have talk to the lady in white coat....

I still cant unlock the second dungeon in BF1...

I have already pressed the switches in Citadel Lvl. VII and killed all the Gargoyles and the Golem, and I got the Golden key in the middle as well, does it affect what I am doing now?

Many thx

Joined: May 2004
W
stranger
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W
Joined: May 2004
I have the same problem. Have killed all the stone gargoyles and elemental. When i go up the steps into the room with the crystal bag there are three keys on the floor. If i pick up one of them it appears in the inventory, but when i pick up the other two gargoyles spawn. Even after killing them the keys are gone.

Joined: Mar 2003
Location: Canada
Support
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Joined: Mar 2003
Location: Canada
The two keys that trigger the gargoyles are just traps, you can even skip them if you wish. The only one you need is the southern one; a fixed-in-place teleporter pyramid appears when you pick it up, allowing you to leave.


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