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stranger
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OP
stranger
Joined: Jun 2003
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Well I was disapointed when I first heard that this game was going to have randomly genereated quests (or should I say generic) ,well after generating moved only to Battlefields, the game started too look good again. Right now, am at the begining of act 2, and while the game for the most part is quite good , I made a mistake of going into a Battlefield because the game seems to be a bit on the difficult side. Well, I will not go again, it's inclusion was a complite mistake in my mind, here's why:
1)It's obius, that the games increased difficulty is there because of the extra items/exp Battlefields offer. Am playing on tactical ,and I made it so far without too much frustration, but as I will not go into Battlefields any more ,am guesing I might have a tough time compliting the game (will see).
2)There is no explenation what so ever about the existance of Battlefields. "Randomly generated universe" just doesn't cut it for me, and it takes the main game out of contex. Once I got back from the Battlefield, the mood was complitly ruined for me, as was the bolivability of the world.
3)I don't understand what entertainment do people get from such quests as "Legend has it ,there is a powerfull belt around here" ,and clicking on skeletons in generic huge dungeons.
Good RPGs are about interesting and detailed worlds, and hopefully Larian will stay away from genericnes in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2,I just hope I don't have to visit another Battlefield untill the end of the game.
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enthusiast
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enthusiast
Joined: Jan 2004
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Welcome to the boards, Zap! I actually enjoy the battlefields and those little quests to get that "legendary belt". But that's just one aspect of RPGs that has always held my interest. Battlefields are optional and a player is not required to visit them in order to complete the main quest of the game. So, it's entirely your choice whether you go to them or not. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Enjoy!
Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />
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member
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Joined: May 2004
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Yeah, I agree, the Battlefields are odd... It would have been so much nicer if they would have tied it into the actual game in some manner, perhaps make it some sort of proving ground/trials/training camp that you can travel to and participate in. It's just weird to find a key lying around, touch it, and suddenly have the ability to teleport at will to some alternate universe where a bunch of skeletons are standing around waiting for you to kill them. (Also, of course, merchants hang out there...how convenient)
When this Battlefields idea was first mentioned/introduced, a lot of people claimed it would make the game more replayable. I argue that it makes the game less replayable. Here is why: serious players of a game like this want to visit everywhere, do everything. The Battlefields is super-boring, so the idea of going through them yet again is pretty painful. As a result, people are less likely to re-play the game than they would be otherwise. I know this is true for me. So far I have restarted the game twice, playing almost all of Act I a total of 3 times. Both my 2nd and 3rd game I had plenty of fun replaying through the parts of the main story that I'd already done, but going through the Battlefields again was pretty bad...
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apprentice
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apprentice
Joined: Apr 2004
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Yeah, I agree, the Battlefields are odd... It would have been so much nicer if they would have tied it into the actual game in some manner, perhaps make it some sort of proving ground/trials/training camp that you can travel to and participate in. It's just weird to find a key lying around, touch it, and suddenly have the ability to teleport at will to some alternate universe where a bunch of skeletons are standing around waiting for you to kill them. (Also, of course, merchants hang out there...how convenient)
When this Battlefields idea was first mentioned/introduced, a lot of people claimed it would make the game more replayable. I argue that it makes the game less replayable. Here is why: serious players of a game like this want to visit everywhere, do everything. The Battlefields is super-boring, so the idea of going through them yet again is pretty painful. As a result, people are less likely to re-play the game than they would be otherwise. I know this is true for me. So far I have restarted the game twice, playing almost all of Act I a total of 3 times. Both my 2nd and 3rd game I had plenty of fun replaying through the parts of the main story that I'd already done, but going through the Battlefields again was pretty bad...
I find myself agreeing with you on this, battlefields are boring+buggy , even now I find myself ignoring the battlefields in act IV ~Cent~
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enthusiast
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enthusiast
Joined: Jan 2004
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... The Battlefields is super-boring, so the idea of going through them yet again is pretty painful. As a result, people are less likely to re-play the game than they would be otherwise. I know this is true for me. So far I have restarted the game twice, playing almost all of Act I a total of 3 times. Both my 2nd and 3rd game I had plenty of fun replaying through the parts of the main story that I'd already done, but going through the Battlefields again was pretty bad...
Well, as I stated previously, Battlefields are optional (same with the Summoning Dolls). I think the more choices gamers have, the better off they are. BD and DD are 2 games that offer a great game to many types of players. As we can see here on the forums, there are a lot of people who prefer the action elements of BD and DD whereas, others prefer the quest solving abilities. Larian did a great job at getting these two opposite ends of the market and putting them together in one game. Do you realize how difficult a task that is? Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />
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member
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member
Joined: Jun 2003
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Well I was disapointed when I first heard that this game was going to have randomly genereated quests (or should I say generic) ,well after generating moved only to Battlefields, the game started too look good again. Right now, am at the begining of act 2, and while the game for the most part is quite good , I made a mistake of going into a Battlefield because the game seems to be a bit on the difficult side. Well, I will not go again, it's inclusion was a complite mistake in my mind, here's why:
1)It's obius, that the games increased difficulty is there because of the extra items/exp Battlefields offer. Am playing on tactical ,and I made it so far without too much frustration, but as I will not go into Battlefields any more ,am guesing I might have a tough time compliting the game (will see).
2)There is no explenation what so ever about the existance of Battlefields. "Randomly generated universe" just doesn't cut it for me, and it takes the main game out of contex. Once I got back from the Battlefield, the mood was complitly ruined for me, as was the bolivability of the world.
3)I don't understand what entertainment do people get from such quests as "Legend has it ,there is a powerfull belt around here" ,and clicking on skeletons in generic huge dungeons.
Good RPGs are about interesting and detailed worlds, and hopefully Larian will stay away from genericnes in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2,I just hope I don't have to visit another Battlefield untill the end of the game. I agree, I feel Battlefields do not cut it. Don't take me out of the game per say. let's leave the RPG in the actual world itself. I don't care for battlefields either, they feel to "forced"
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addict
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addict
Joined: May 2004
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Personally, I could wish <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> had more thought-oriented quests strung together so that the battlefields might function as a "getaway," letting you go brutalize a few poor, whimpering monsters in the midst of less action-oriented activities. That said, I look at battlefields as a bonus--not a particularly well-done bonus, but something which isn't essential to playing the game, and a welcome addition.
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journeyman
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journeyman
Joined: Mar 2003
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That about sums it up for me as well. The battlefields are readily available merchants who have good loot on occassion, and there's some easily available loot to scrounge if you like butchering monsters.
I'd argue that it's a cheesy way to avoid game balance, but the monsters level with you on and off the battlefields, so it really doesn't make *that* much of a difference if you go and thump monsters or not. I did religiously in Act 1, I haven't bothered at all in Act 2, and probably won't. Really, it's a boring place to blow off quest steam and kill stuff for bucks.
The big advantage it has, to me, is that it's immediately available merchants, unlike in Divine Divinity, where good merchants were only avalible in Ars Magicana. I had to park one of my teleporter stones in Geoff the Blacksmith's shop so that I could conveniently dump off goodies to him; now I can use the teleporter stones as I want to, and use the battlefields to throw loot around and store gear.
I'm glad they're there, I just never see myself actually PLAYING in them any more.
You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.
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member
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member
Joined: Jun 2003
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That about sums it up for me as well. The battlefields are readily available merchants who have good loot on occassion, and there's some easily available loot to scrounge if you like butchering monsters.
I'd argue that it's a cheesy way to avoid game balance, but the monsters level with you on and off the battlefields, so it really doesn't make *that* much of a difference if you go and thump monsters or not. I did religiously in Act 1, I haven't bothered at all in Act 2, and probably won't. Really, it's a boring place to blow off quest steam and kill stuff for bucks.
The big advantage it has, to me, is that it's immediately available merchants, unlike in Divine Divinity, where good merchants were only avalible in Ars Magicana. I had to park one of my teleporter stones in Geoff the Blacksmith's shop so that I could conveniently dump off goodies to him; now I can use the teleporter stones as I want to, and use the battlefields to throw loot around and store gear.
I'm glad they're there, I just never see myself actually PLAYING in them any more. yup, I just use them for merchants, nothing else.
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member
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member
Joined: Feb 2004
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I'd have to agree with Fireblade. I, by nature, have to finish every single part of this game. The battlefields are just so damn boring it makes me quit after about an hour. You pretty much HAVE to use them if you want to play on tactical mode (the way the game was intended). So saying they're optional really isn't entirely true. If you didn't go there, you would probably face a lot harder time selling and buying stuff for one. Then there's the levels.
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member
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Joined: May 2004
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Well, as I stated previously, Battlefields are optional (same with the Summoning Dolls). I think the more choices gamers have, the better off they are. BD and DD are 2 games that offer a great game to many types of players. As we can see here on the forums, there are a lot of people who prefer the action elements of BD and DD whereas, others prefer the quest solving abilities.
Larian did a great job at getting these two opposite ends of the market and putting them together in one game. Do you realize how difficult a task that is?
Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" /> As I said, IMO, for a "serious player" of a game like this, no one wants to skip anything, even if it is a giant repetitive area like the Battlefields. Saying the Battlefields are optional is like saying side quests are optional, yes they are, but someone who's really into the game is going to want to do them all anyway. As for the summoning dolls, yes, that is a better example of something that is truly optional, because not using the summoning dolls doesn't deprive you of any exp, equipment, etc.
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enthusiast
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enthusiast
Joined: Jan 2004
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As I said, IMO, for a "serious player" of a game like this, no one wants to skip anything, even if it is a giant repetitive area like the Battlefields. Saying the Battlefields are optional is like saying side quests are optional, yes they are, but someone who's really into the game is going to want to do them all anyway. Actually, Fireblade, I was referring to the "serious" gamer (myself included) and I look at the battlefields as optional. I think an 'avid' player would probably not want to miss out on the battlefields. However, I still contend it's not absolutely necessary that a player participate in them to complete the game. Curiosity is only part of gaming. Granted, it's not fun to play a game and ignore 1/3 of it. Then again, "not going" could be looked at as a challenge. One could argue that the battlefields are the only place in Act one to sell merchandise. To this I disagree. There are other areas to sell items. And, depending on what type of character you're creating, what rule says you have to keep or even take everything you find in the game? (Or any game?) So, that negates that argument (in my opinion). <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> In fact, there are a couple of players on this forum who are playing the game without utilizing the battlefields or summoning dolls. Sure, the battlefields can be used for pure merchandising but there is no particular battlefield quest that is required in order to finish the game. A "serious" player may say the battlefields are a 'crutch'. *shrugs* Then again, that would depend on a person's definition of a serious player, which (btw) is subjective. Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />
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member
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Joined: Feb 2004
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You're hardly a "serious gamer" if you're not taking everything and exploring every aspect of the game.
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journeyman
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journeyman
Joined: May 2004
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I too am finding the battlefields a tad tedious.. most of the time just spent walking around (encumbered yet again) cutting a swathe through anything in my path..
i'll do them all.. but not until the very last minute before i change acts..
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apprentice
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apprentice
Joined: Jan 2004
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I have never been a fan at all of randomly generated generic stuff. Mostly because they seem like either:
1. A misguided attempt to add replayability to the game.
or
2. A cheap copout that gives the developer an easy way to add hours to the game without spending any effort creating interesting and unique material.
The Battlefields in Beyond Divinity are, to me, a huge flop. They replicate the least interesting parts of Divine Divinty, like the first and last dungeons. They also replicate the boringest parts of games like Dungeon Siege, which I quit playing after about 10 hours.
Random generation of cookie-cutter crap does not add replayability to an RPG. A robust and balanced role-playing system is what adds replayability. Approaching problems in different ways is what makes a game fun to play through a second time. There's nothing special about fetching a spiked belt vs. a special scroll in some huge randomly-generated dungeon, so why do I care what the item actually is?
I hope that Divinity 2 does not have this Battlefields. Compare the Battlefields with the huge, open, rich world of Rivertown, Aleroth, and Verdisis in Divine Divinity. There is simply no comparison.
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stranger
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stranger
Joined: Apr 2004
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Actually, I like the battlefields a lot. Sometimes I'm in the mood to follow the story and have fun with quests - sometimes I'm in the mood to hack/slash/and advance my characters. It's nice being able to choose which one I want to do at the time. As for the story - they have done a great job with the story as it is - I don't need it to carry over to the battlefields.
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addict
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addict
Joined: Apr 2003
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I also liked the BattleField idea. The only thing that would help is to have the monsters scaled to your level when the BattleField is created. In several dungeons I got no exp from any critters except maybe a tiny bit from the boss in level 3.
The BattleField do give you a sanity break and a chance to find some much needed magic items.
Last edited by Grim; 11/05/04 09:40 PM.
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journeyman
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journeyman
Joined: Mar 2003
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Actually, I like the battlefields a lot. Sometimes I'm in the mood to follow the story and have fun with quests - sometimes I'm in the mood to hack/slash/and advance my characters. It's nice being able to choose which one I want to do at the time. As for the story - they have done a great job with the story as it is - I don't need it to carry over to the battlefields. I share this view. There are times, especially when stuck trying to figure out how to solve a puzzle, or tired after work, that I just want to go hack and slash through some stuff gathering goodies and exp without much thinking about it. The battle fields are ideal for this purpose. They also seem to me to have the advantage that was intended--if you are stuck, go gather some goodies and exp, and try again--rather than just reloading a battle for the umpteenth time. They not only add to your exp, the foes are easy enough to make this a good place to experiment with new skills, tactics, or spells. Now, though I am normally a completist, there is no way in the world I am planning to do every task in every battlefield--but still I am glad to have them around.
Last edited by Tiffin; 11/05/04 09:48 PM.
Tiffin
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