1-Persuasion, deception,perform,etc should give exp. Some time animation was rewarding in itself but a gameplay reward like exp could have made me reconsider a character that could do more of these things.Maybe I'm wrong but I think a good RPG make me want to redo a char every new feature I discover
Partial agreement. Disagreement first: The fact that there’s no XP for dialogue makes me just roll with the punches. It leads to an organic experience. If there were XP behind every pass or fail it would a) make focusing on persuasion a must and b) make a lot of players like me reload all conversations to maximize XP. I strongly oppose this notion.
However we absolutely need XP for peaceful resolutions of potential fights. Right now I end up picking hostile end results in all conversation because not killing them would mean a net loss of XP. This is equally horrible. We desperately need non-combat conversation XP.