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#687727 11/10/20 05:06 AM
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First of all thanks you larian this game is great,

Some suggestion :

1-Persuasion, deception,perform,etc should give exp. Some time animation was rewarding in itself but a gameplay reward like exp could have made me reconsider a character that could do more of these things.Maybe I'm wrong but I think a good RPG make me want to redo a char every new feature I discover.

2-Boss fight should be a place where every enemy is well placed and cannot move mush to make it really hard to take the place up front. Like in DND players should really prepare before a big fight I mean find a good way to enter to have a surprise advantage. I find to easy to lure enemy outside and kill them one by one, especially in the goblins boss fight.

Anyway, you guys, probably already thought of that so make it happen :P

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I don't know about simple checks being enough to reward xp. I mean, sure, there are tables that focus on social interactions and therefore have finely tuned reward systems for that but I'd rather have it in skill challenges only. Where in the interaction you have to succeed subsequent checks to get to a desired outcome. This can be persuasion in dialogue while perceiving something fishy about the person you are talking to, then recognizing what the person is fumbling about.

On the other hand, why not. Then maybe sleight of hand pickpocketing could reward xp.

But one question remains: How would you justify (in-world) the shared xp when the pickpocket loots all the city, or when your 20 charisma performance specialist charms everyone around him.

tavor #687844 11/10/20 06:37 AM
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I have another question for you, if you take time to pickpocket everyone or charmed everyone is it worth less than kill everyone I mean if you take the time for it should it be the same reward. I think if you pass through some part of the game because you're a skilled pick pocket isn't it great gameplay. Additionally, the system for it is already there whit crouch and the NPC view maybe it just needs some restrain or fix. I literally just try to rub the blacksmith in the grove and fail but instead of guards or something else I get a blacksmith running endlessly everywhere like a headless chicken.



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Originally Posted by damoclezz


1-Persuasion, deception,perform,etc should give exp. Some time animation was rewarding in itself but a gameplay reward like exp could have made me reconsider a character that could do more of these things.Maybe I'm wrong but I think a good RPG make me want to redo a char every new feature I discover


Partial agreement. Disagreement first: The fact that there’s no XP for dialogue makes me just roll with the punches. It leads to an organic experience. If there were XP behind every pass or fail it would a) make focusing on persuasion a must and b) make a lot of players like me reload all conversations to maximize XP. I strongly oppose this notion.

However we absolutely need XP for peaceful resolutions of potential fights. Right now I end up picking hostile end results in all conversation because not killing them would mean a net loss of XP. This is equally horrible. We desperately need non-combat conversation XP.


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