So, I've tried to make it through this quest normally, and like a ton of other folks it's completely bugged. After making it through the hag's house of horrors and lowering Mayrina's cage, she wouldn't talk to me--dead quest. Taking this as license to save-scum, I managed to kill the hag in one turn (haste pot+wyvern poison+Astarion=too much damage). It allowed me to finish the quest that I at least attempted normally. However, the room with the mask wearer's is still a bit confusing. There's no hag to control their minds, but they still behave as though they are. I can't pickpocket the masks off them, and eventually they start attacking after enough knockout attempts. Do I just have to chance it and Knock them out anyway to save them? Is there a way to save them?
__Sidebar: non-lethal combat, I feel, should have alternative consequences. For instance, I knocked out Nottie to cure her poison attempt, but she remains hostile even after Halsin is returned to the druidic circle, which can potentially cause a player to accidently aggro every druid in the place while trying to collect the reward for rescuing him in the first place. I knocked her out specifically so I didn't have to kill her, but that choice receives no narrative or gameplay attention. She remains hostile and will every time I return to that area despite it being drastically altered by my actions...or at least she would have if I didn't accidently kill her with an attack of opportunity while attempting to knock her out the second time.