So I recently just played a quick run through of the game just to get a idea of what the game has so far.
I have a few feedback points on the game.

I had a lot of instances where the lipsyncing wouldn't work for the characters first sentence but then would start working later.
Characters loading in as T poses until they move.

Combat -


I don't like that when combat ends everyone congregrates to the character you last selected. I had a couple of characters take damage from acid outside the chapel when they moved together.
Create water didn't seem to remove the acid either?

Have NPC friendlies help downed members? Outside the druid grove I had friendly NPC's run past my downed character and then do nothing else but move that turn.


Arms of Hadar, why does it hit allies? Tendrils should be selective surely.

****
Edit - it seems I played homebrew rules when I used arms of hadar to not hit allies. Thats my bad

****

Bugs -

In the chapel, the first area has a door that requires a lever to open.
I used that lever to block off the other half of the bandits. They then proceeded to break the door down to get past. All good so far.
I explore the chapel and then when I come back I see that the door is now whole, but I cant open it anymore. Lever doesn't work, I can't firebolt it as there's no HP indicator. Its just an immortal door now.
After 100 firebolt damage I gave up and used the ladder in the cavern instead.


Pressing esc in singleplayer doesn't pause?

Conversations that start right as combat ends(example boasting goblin that gets HP lowered enough), I had gale downed. Then when I aggro'd the goblins again, Gale was 0 HP but up. Effectively immortal.

When I entered goblin camp, astarion got caught by the main goblin but I was controlling my character. So they went up the side. This produced the "oi get down from there" conversation 3 times for each character.

Then when I selected astarion (realising he got caught only after everyone had come down). The camera went to a weird wide angle. Then I lost the text of some dialogue options.
After dialogue the combat view was just black. I had to restart.

The save screen has the screen title and then a second bar? Is the second bar there for a reason?

I used hex, then I think either I used hex(instead of recast hex) or I died and revived. But after the fight ended I realised I had two indicators for recast hex on my warlock.


Ideas-

Some more visible ways to split bonus action from actions.
My eldritch is next to hex but I can't tell the difference until I hover over.

Don't have turn based mode end if a player is downed. I almost had Gale die from being downed and combat ended. He rolled a save thankfully while I was still taking stock of what had occurred during the fight. My other characters were easily in range to help but I didn't expect the death saves to happen so soon after combat ended.

Have an option to read books as they are picked up. Similar to witcher 3, I love to read books in game. My only issue is opening inventory then trying to find the book takes too long and means I will probably not read it until much much later.


Make people aware of short rest earlier. I spammed through my health potions cause I forgot DND had a short rest, and I didn't notice the button until a couple of hours in.

Make people aware whether long rest affects quests. I want to have a illithid run where I use it as much as possible but I'm not sure whether constant long rest will affect quests or anything?

In character creation have an option to view the full class. I'd like to have the option to see perhaps where the character might go.
Knowing rogue has arcane trickster means I am more interested in playing that right now than warlock since pact of the blade isn't in game yet.










Last edited by SighlentNite; 12/10/20 02:56 PM. Reason: I was mistaken with a spell rule.