Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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Is there a base/thread for commited gameplay bugs? Or I need to read all of them to filter my own list of bugs?

I played Warrior, Rogue, Priest, Wizzard and Warlock and saw Rogue gameplay by my companion. I had some list for frustrating things (some of them are bugs):

  • Fighting Styles/combat
  • Versatile Property- uses my free hand by default to two-hand (I want to add my Dueling bonus +2 to my longsword in one hand... without carrying a shield)
  • Two-weapon fighting didn't test, but it must give us a opportunity to chose if we want to reroll
  • I can't chose if I don't want to use Finess (If I want only STR fighting)
  • Heavy property - halfling is Small (does he here?) and can't use all Heavy useful - always had a Disadvantage
  • Loading and Ammo - still not working in the game?
  • Offhand attack wielding two weapons in melee mode can be used if I used my ranged attack first - it's just open option on Bonus Action
  • Throwing creatures - don't even need to pass Athletic check or even contest VS Creatures Str or Dex (Athletics) - this is like Super Effective Grapple Action in D&D... this is cool to throw hell-boys in tutorial chapter from the "balcony"
  • Throwing creatures 2.0 - Range for throw counts from place, where you are standing, BUT even befor you come closer to the throwing object/creature in fight, so I can throw them twice in range that way
  • Throwing creatures 3.0 - In tutorial u can throw Fiends in hanging Acid Bulbs (they wikk stuck there for about 5sec and after that fall with bulb - excellent STR-gameplay btw)
  • Opportunity Attack - I need to chose when I want to trigger it.
  • Miscalculations in throwing/shooting if trace showing, that trajectory is clear
  • Offhand attack dmg mod - appplies without fighting style (Finess weapons in Dex build)
  • Weapons are modifyed form original Weapon Table - like 1d4 short-bow or two-handed spear and quoterstaff
  • _
  • Ranger/Nature problems
  • There is the same familiar and Beast Master pet: Raven with 1hp (BM version had one additional Bonus Action)
  • Find Familiar and your Subclass Pet can't exist in on time (Pet it's not even a "Conjure Animals" spell)
  • Frightened Boar can't be calmed with spell - it's still freakin' out
  • Ru-Localisation (may be not only it) doesn't tell what cheks must be made to avoid Blindness that Raven try to set with an attack and other familiars too (each with their speacial ability - descriptions are broken) - not enough important information for using.
  • _
  • Harpy's Lure - is that magic or this is verbal song with magic property? Coz silence and I hope that deafness doesn't work
  • _
  • Dialogs in Cooperative session. I can only watch if my friend is speaking with NPC - this is stupid
  • _
  • And so many about UI...
  • #688176
  • #688224
  • _
  • Companions:
  • I killed Companion in tutorial chapter and rez her - now she speaks like she is already in my party
  • I killed Gyle before he was in party - and now I can't rez him, But still he had an audiomassage for me on quest for Flute and etc. (Scroll used only on Companions - not NPC - sad)
  • Warlock dude dies in battle at gates VS goblins - still not at my party so he is dead
  • No Death Rolls for special NPC
  • Instead of dying forever i can rez Us the Brain Devourer if It was in my party (but it's not speaking)
  • Again about Us - he is not Hostile after me killing other Devourers and also when we killed High ranked Feind-captain before he killed Illitid-commander (Illitid became hostile btw and tries to kill me. Also he had a Sight zone when he is friendly - this perma-breakes stealth)


My Common Language is not good (yet there is no Languages instead of 1/All in game)

  • UPD (on Warlock):
  • "False Life" Spell make 7 temp.points instead of 5 as written (in D&D it must give 1d4+4 temp.hp)
  • And I can't gain benefits from "Armor of Agatis" if I have those 7 temp.hp - still spending a spell slot (Temp.hp doesn't stuck, I know.)


  • UPD (Character Creation):
  • Tatoo is over makeup (check white "tentecles" and black highlighted eyelashes)



  • UPD (Abjuration wizard):
  • His ability naturally in D&D are warding - not a temp.hp
  • Also losing Concentration on Mage Armor breakes your ward - "what da hell?"
  • (Wizard)
  • Can learn EVERY SPELL (they can only Wizard-spells) AND CANTRIPS (this is very WRONG)

Last edited by Ricardanilevs; 12/10/20 07:55 PM.
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On the Great Weapon Fighting reroll issue, another similar thing I'd point out is that we need some sort of visual indicator when we have advantage so we can see both dicerolls. At the moment even if you should be getting advantage it still only brings up one diceroll and you have to assume that advantage worked right and it just animated the higher one, but it'd be nice to see both, just like how with Great Weapon Fighting it'd be nice to get the option whether or not to reroll the 1's and 2's.

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Originally Posted by Hudson316
On the Great Weapon Fighting reroll issue, another similar thing I'd point out is that we need some sort of visual indicator when we have advantage so we can see both dicerolls. At the moment even if you should be getting advantage it still only brings up one diceroll and you have to assume that advantage worked right and it just animated the higher one, but it'd be nice to see both, just like how with Great Weapon Fighting it'd be nice to get the option whether or not to reroll the 1's and 2's.


In classic rule there was one problem - you can reroll only one Die (in case of 2d6 weapons)

But still that is best Ass-cracker style cool

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Quote
UPD (Character Creation):
Tatoo is over makeup (check white "tentecles" and black highlighted eyelashes)


Or like this (red makeup and blue tatoo):
[Linked Image]

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I was chatting with Companion and he (dead-mummy-dude) was here, untill we quit the dialog. (maaaan, wtf this can't be so raw)

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