Hello fellow adventurer's before I start talking about BG3 I must say am a recent player to Larian games, and played only DOS on my wife's steam, and I LOVED IT. Now I played the early access of BG3 and I am currently loving this game, so congratulations again Larian, you guys keep the genre of turn-based games alive!

Before you read: English is not my native language so please be kind.

Now let's talk about BG3, I have alot of feelings for this game already and I could spend a lot of characters talking about it however, this post is meant to be constructive and short.

Bad Stuffs:
1. Some implementations of the 5e are kinda bizarre...
--Wizards...
The wizard class DOES NOT feel like a wizard! How come a game like Pillars of Eternity that is not a WoTC licensed game has more resources for wizards then BG3?

I mean WTH guys? Where is the spellbook? Where is the scribe scroll feature? Where is the ritual casting feature?

For some of you these things may not seem like a problem but, in matters of gameplay what makes a wizard is not being super powerful and has godlike spells(at least at first levels), it is the ability to study magical components on your surrounding and learning those things. And the perfect reflection of this IS the spellbook of a wizard.

The possibility of having the spell book variety is AMAZING since we can use spellbooks that we spent time studying that aren't necessarily ours, that adds to strategic gameplay!

As I said, wizard is NOT a powerful hitter, the class is not the strong damager out there, but it is the class that makes you think what is the best for solution for every situation...

If you really think about it, RN the Wizard class is just a terrible sorcerer, and that IS VERY VERY sad.

--Human Var.
I know it is kinda optional, but common, no one plays normal human, the feat was the thing for human character since 3rd edition. Think about it, it wouldn't be that hard to implement.]

--Deities.
I get it that this is important to cleric's, but religion belief's are not tied to them only. It be nice to have some dialog options envolving them on other classes.

-- Skills
Why we cant pick racial skills? Skill rolls are important in this game, and more options help customize the character a little bit more.

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Good Stuff:
1. Gameplay.
IT IS AMAZING, GOD I can't say how much I love playing this game. Saw to many people complaining about the game being turn based mode, but common, D&D isn't a game of hack and slash.

The animatoins from the actions are awesome to, I loved the spells and their effects, you guys nailed it, and the game is not even READY!

Once again, congratulations Larian team.

-- The cut scenes.
Beautifully done, the cutscenes have a superb quality.

-- The Story and Characters.
I am intrigued by the story about the mind flyers and where this whole plot is going to lead us.

I am in deep love with all the NPCs, from Lae'zel to Wyll, all of them seem real and feel original specialy when we look on the scope of Faerun. A bunch of people complained that their not "good" or stuff like this, but due to their stories, it is kinda impossible for them to be "Good Alignment", I mean Lae'zel is a Githyanki an standard Evil race, and she is neutral at least in my opinion...

Shadowheart worships Shar wich is almost the goddes of evil herself, of course she is not going to be lite and soft heart.

I could go on, but these two laddies made this game for me, I want to play as them, so please release the original story option <3


There are some things that I want to say, but they almost feel unfair since the game is not fully ready yet... But, you guys need to attend to graphic optmization.

I'm loving this game, thank you Larian for making this happend.