Hi! I'm here to give my feedback after around 20 hours of gameplay. I play and DM 5e ttrpg for about 4 years. I'm also a big fan of CRPGs and DoS2. So first I would like to say that my first impression of BG3 is really good! I think Larian is going in the right direction and I'm hopeful for this game. But now, it's far from perfect, so here its my suggestions. (Ps. English is not my native language so bare my mistakes)
Gameplay/5e Rules
• Too many surfaces and ease to create them. - I don't think I need to explain this one, lots of other topics.
• More interactable objects on the battle grounds. - Besides focusing on surfaces, you could give us more interesting things in the ambient. A good example is the big weight in the middle of the first Ruins area.
• Trash loot and crates - I think this is a DoS2 thing and does not go well in a game trying to emulate dnd 5e. When a DM describes a scene he doesnt describe what is in each create. It gives you a summary of things that you find, and focus specially in the notable objects, not in the trash. Maybe there could be a “loot area” system to speed time looting. Trash loot could be tone down, and empty creates should not be lootable.
• Eat food to heal HP - Eat a hole pork chop as bonus action, totaly breaks immersion and doesn't looks like 5e at all.
• Mages Spellbook - Mages should not be allowed to learn every spell. They should have a spellbook system like the original 5e rules, this is one of the coolest flavors of the class. From that, you could expand how they copy scrolls for their spellbook using special ink and paper, not only paying some gold
• Scrolls usage - This should be ruled as in the original 5e rules. Not for every class. This ruins class flavor and specialization.
• Monsters info - Players shouldn't have all the monster info in the examine tab. One of the main reasons that keep players engaged in combat is the fact they don't know what their adversary is capable of. So know foes stats should be a information that you aquire with time, battling similar foes or reading in books (a good reason to have books spread across the world, we could find books about goblinoids that give us more detalied info about them, that translate into stats in the examine tab)
Dialogue Interactionsand Companions
• Voice acting for main character – I know this is a very demanding thing to do, but I firmly belive you should consider this option. It would be ground breaking to have a fully voice acted main character and the immersion would improve so much. I would rather have only two types of voice (male and female, one normal, one tough) and be fully acted than a lot of voice options and never hear a thing, or random npcs being voice acted and not my character.
• Improve character dialogue expressions and reaction – The dialog scenes are fantastic, but they need a lot if improvement in relation to the expressions and reactions.
• More banter and chit chat between the main character and companions.
UI and Party Management
• Party control, jumping and exploration - The hole chaining, unchaining party members really bogs down the game. Specially when you have to reach certain areas, and need to click, jump, every one of them. You should find a way to give more broad controls to the party, so the game could flow better.
• Inventory management, party inventory – Inventory management could use an improvement. At least for single play the party should have a shared inventory. It would reduce the time clicking and dragging items (pathfinder did this really well)
• The party should better avoid hazard surfaces.
• Camera control and party movement its a bit clunky and often gets stuck. I think a WASD movement system and pan camera would be easy to navigate.
• Detect traps should pause the game (at least na option) and characters should immediately avoid them.
Quality of life
• Cast spell at a higher level could be a drop down menu, not na icon for each level
• Clearer sneak attack rules
• Helm show on and off option.
• Damage info. The game could give us option to show like dice 1d6+3, or a general 4-9
• Character sheet can be improved, with a clearer menu and information about traits (not only tags that you need to scroll pass every one of them too read). What about the saving throws modifiers (I really couldn’t find them).
• Character creation should show class progression, since 5e has a more strict progression path than DOS2, players should be able to know what kind of progression will they have before starting the game.
• Combat log needs improvement (sneak attack formula calculation, some rolls like healing doesn't appear).
Other suggestions
• Character could have a belt system for potions, bombs, wands. Use of potion middle combat should be allowed for belt items, its really strange that the character can access all their dozens of items inside their bag, as a bonus action, and use any of them in the fly.
• Swap items between party members middle combat should not be allowed
• Camping system should be improved (maybe include use of food and rations) and not be allowed in every area, maybe only in wilderness. For example, a dungeon or cave, should fell like a dangerous place, an ongoing expedtition. I think is better to allow more short rests per day than the ability to long rest at any place. Also sleeping should advance time and generate changes in the story. For example, if you kill the goblin's boss, after you sleep, if you come back to their camp they are alert and more agressive.
Bugs
• Mult-level fights. I encounter a lot of bugs when fighting enemies in different levels (the Drog Ragzlin fight especially, had to reload four times) the engine has problems to understand movement and reach, and often got stuck in combat or do not load textures)
• Hag fight bug - we never entered in combat, instead I killed her by selectin attack action outside of combat and she did nothing
• Enemies textures going crazy when they dropped to zero.
Last edited by duxeipe; 11/10/20 04:38 PM.