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Joined: Feb 2004
Location: Las Vegas, NV
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Location: Las Vegas, NV
The good news is, there are very few noticible bugs now. Now for more odd stuff. What is with the weight of items? How can my 2 handed [nocando] sword weigh 75 while my copper amulet weighs 250? How does a ring end up weighing 50? The weights on some items just seem VERY unreal. How can my shield weigh 350? The weights seem extraordinarily high, especially for relatively tiny/small items such as sashs, rings and amulets. Granted, if this is the worst of the things I'm complaining about at this point, that is a good thing. It wouldn't be bad if items were reduced in weight all around. Could cause less headaches when running about collecting stuff in dungeons. Yes, I have a ton of points in my strength too.

Joined: May 2004
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http://www.larian.com/ubbthreads/sh...&sb=5&o=&fpart=1


your not the only one..

i can only carry about 2 things before i'm encumbered.

its stupid.


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This was done to help you decide to put more points in strength <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> (just kidding of course).

Many posts have discussed this problem. I, like you, can only pick up a couple of items before becoming encumbered and my strength is at 67 points. My impression is that this may be related to the problem that occurred where items, icons, stats, and maybe weights were improperly applied to generated items. I am sure (fingers crossed) that this will be corrected. But I fear that if it is corrected the existing items you have may be useless (as were all the stored magical items I had when 1.41 and 1.42 were installed).

Hang in there, I expect the next patch to be a doozie <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

btw, does anyone know if many of these problems are unique to the English version, or are they the same in the German version?


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