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The Jump and Push are my favorite mechanics, these two mechanics make my play through so much fun thanks! smile

Oh right, and I love being able to put beards on anyone(except the drow), and the female voices coming out of burly bearded guys is also hilarious. Thanks I love it.

And the half-lings stretching in size mid conversation is probably the funniest thing I have seen. It is awesome.

Last edited by tinyestim; 11/10/20 05:16 PM.
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I like push.... jump seems most of the time like an exploit... oh? I am in a fire surface, better jump out instead of run, ooh there is a tank between me and their wizard? I can jump out and avoid the tank ezplz. I will tone down hard the jump ability to all classes.

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Originally Posted by AerobicThrone
I like push.... jump seems most of the time like an exploit... oh? I am in a fire surface, better jump out instead of run, ooh there is a tank between me and their wizard? I can jump out and avoid the tank ezplz. I will tone down hard the jump ability to all classes.

Kinda of, but having to use my bonus action to jump away uses it up, so I can't use a healing item or dip my weapon in fire/poison or cast a bonus action spell.
Oh or stab with my second hand weapon(for an extra attack).

Last edited by tinyestim; 11/10/20 05:08 PM.
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Originally Posted by AerobicThrone
I like push.... jump seems most of the time like an exploit... oh? I am in a fire surface, better jump out instead of run, ooh there is a tank between me and their wizard? I can jump out and avoid the tank ezplz. I will tone down hard the jump ability to all classes.



Don't forget jump/push works both ways. If you can do it they can do it. I had a clacker push my fighter over a cliff and insta kill her. But I have insta killed bosses the same way. So swings and roundabouts I guess


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Originally Posted by 0Muttley0
Originally Posted by AerobicThrone
I like push.... jump seems most of the time like an exploit... oh? I am in a fire surface, better jump out instead of run, ooh there is a tank between me and their wizard? I can jump out and avoid the tank ezplz. I will tone down hard the jump ability to all classes.



Don't forget jump/push works both ways. If you can do it they can do it. I had a clacker push my fighter over a cliff and insta kill her. But I have insta killed bosses the same way. So swings and roundabouts I guess

Exactly, I love when the NPC use the mechanics to their advantage. It makes it so much fun, and can definitely bring in a "OH CRAP" moment.

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I also love jump and push.

The first time we saw thunderwave in one of the trailers/livestreams, my eyes lit up immediately. Seeing push there as a basic ability was even better. And it doesn't always work, Athletics has some degree of influence on it for sure.

Jump is a good way to have a disengage or a dodge without having both...but I would like a Dodge Full Action because sometimes during positioning there's just nothing for my characters to do other than a ranged attack (kinda hard for the clerics without slings in the game yet).

But the jumping navigation outside of combat is great!
Especially in the hag's secret lair. Took a few reloads before I realized there was a mostly safe path via jumping and a couple of perception checks.

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They're way too easy to exploit. Enemy attackers in melee range of ranged or squishy characters are not a threat because you get to shove them away or jump away with your bonus action, move, and still attack.

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I wasn´t so sure at first because i´m used to the usual rules of jump/disengage but I have to say after playing the game for a few I found it really fun for a videogame. Lots of tactical choices for you and the enemies. The fact that your mage hand also can do it it´s also a plus.
I hope the variant bonus actions of the EA ( dip, jump/disengage, push, etc) would stay until the final game release.

The only minus is that I would like Larian to create something new for the rogues, because bonus disengage action was something only rogues could do in TT.

Last edited by _Vic_; 11/10/20 06:35 PM.
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I dont mind all characters having jump and push, but jumping should'nt count as disengage for all classes. Ive not played tabletop dnd, but should'nt disengage be an action and not a bonus action for anyone but rogues and monks? Attacks of opportunity is kind off trivial with the current in game system. Let us jump, but give our opponents the opportunity to still take a swing at us.

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Originally Posted by Ryllharu
I also love jump and push.

The first time we saw thunderwave in one of the trailers/livestreams, my eyes lit up immediately. Seeing push there as a basic ability was even better. And it doesn't always work, Athletics has some degree of influence on it for sure.

Jump is a good way to have a disengage or a dodge without having both...but I would like a Dodge Full Action because sometimes during positioning there's just nothing for my characters to do other than a ranged attack (kinda hard for the clerics without slings in the game yet).

But the jumping navigation outside of combat is great!
Especially in the hag's secret lair. Took a few reloads before I realized there was a mostly safe path via jumping and a couple of perception checks.

I think the shortbow is a simple weapon. I could be wrong, and then use your bonus action to dip.

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Yes, strangely enough, shorbows are simple weapons.
http://dnd5e.wikidot.com/weapons

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I did have an encounter where a goblin pushed Astarion down a 100 foot drop. I love it. I tend to use eldritch blast as a push now. It’s fun sending enemies flying.

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Originally Posted by AerobicThrone
I like push.... jump seems most of the time like an exploit... oh? I am in a fire surface, better jump out instead of run, ooh there is a tank between me and their wizard? I can jump out and avoid the tank ezplz. I will tone down hard the jump ability to all classes.

I like the jump. I mean, Monks with a good build can basically Superman-Jump around a battle and dropkick anyone they want from anywhere.

Here: Making The Most Of Jump In 5E; There's Rules For That!

Last edited by Eguzky; 11/10/20 08:13 PM.
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I like being able to push and jump, but jump is just an exploit atm...

Ennemies don't jump to avoid damages when they're going through a surface... You do.
Ennemies don't jump to avoid your attack of opporunity... You do.
Ennemies don't jump just to move a little bit more because the system is buggued atm (jump/speed/movement system)... You do.

It absolutely need works for us not to play with jump at every turns. BG3 doesn't deserve such exploit in combats.
Maybe jump should be an action and not a bonus action, so we'll use it wisely in combats....


Last edited by Maximuuus; 11/10/20 08:51 PM.

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Jump / disengage needs its bonus tag removing for non rogues, its far too broken currently.

I don't even use it in combat for the disengage mechanic or even jumping out of fire clouds, only if I actually need to jump to a ledge or over a barrier.

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Yeah, they really need to fine-tune the AI so they could use jump/disengage more effectively. With the dip and push they´re doing just fine.


And about the jump/disengage, if you do feel it´s an exploit you could just avoid using the jump. Why do you want to deny your party members or players that like it the possibility to use it? It´s a party-based game, not a competitive-PVP game.

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Originally Posted by jli084
I dont mind all characters having jump and push, but jumping should'nt count as disengage for all classes. Ive not played tabletop dnd, but should'nt disengage be an action and not a bonus action for anyone but rogues and monks? Attacks of opportunity is kind off trivial with the current in game system. Let us jump, but give our opponents the opportunity to still take a swing at us.


^ this would very make much sense.

Could be a disengage check for characters based on dexterity. Could even be a chance of enemies swinging at you mid-air. That would teach all them little bunnies!

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Originally Posted by _Vic_
And about the jump/disengage, if you do feel it´s an exploit you could just avoid using the jump. Why do you want to deny your party members or players that like it the possibility to use it? It´s a party-based game, not a competitive-PVP game.


Sometimes when people complain about exploits, I say "just don't use them". There are other things which are just so strong and/or so useful that they warp the balance of everything else. This is the "warp the balance" one. Maximuus's post clearly demonstrates why: enemies don't use this, and if they did, players would not be happy - especially players of melee classes.

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Originally Posted by Maximuuus
I like being able to push and jump, but jump is just an exploit atm...

Ennemies don't jump to avoid damages when they're going through a surface... You do.
Ennemies don't jump to avoid your attack of opporunity... You do.
Ennemies don't jump just to move a little bit more because the system is buggued atm (jump/speed/movement system)... You do.

It absolutely need works for us not to play with jump at every turns. BG3 doesn't deserve such exploit in combats.
Maybe jump should be an action and not a bonus action, so we'll use it wisely in combats....



I agree, but NPC's aren't the innocent victims either:
- they spawn out of nowhere while I'm locked in a place to watch a video that can't be skipped. Then they hit first with toxic or fire surface, cast sleep and whatever, while I can't do anything just watch
- the vendor buys my items for about 10x times cheaper than the price on them and sells his wares for 3x more expensive than the listed price
- once fought an owlbear that could jump on top on my party from far away, leaving everyone on the ground while also doing damage and hex every single turn
and so on

I'm in to make it fair: let them do everything I can do, and nothing more. If not, their tricks vs. mine, as it is now. Good sport it is smile

Edit: Of course I hope the AI gets more things (like the ability to jump away) and they have to keep improving it. I don't want to win using things that feel like cheap tricks, just want a way to counter everything the AI does.

Last edited by LoneSky; 11/10/20 10:08 PM.

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