I really like all of the d20 animations on skill checks and the criticals in combat but I think there is a bit of an issue with them.

The combat d20s are cool but they block out all of the combat animation which are happening at the same time. After a few, the cool factor wears off a little it just becomes like a partition that obscures some of your biggest kills. I would suggest keeping this in the game but pause the action while it is displaying the golden d20 or prompt for a click to continue. There are so many cool models and animations in the game that I dont want the same giant d20 animation plastered on top of anything cool I manage to do.

As for the skill check d20s, I would say I have seen around 50% of the results of my rolls so far. Sometimes it requires a click to roll, a click to stop rolling and see the result and a click to continue. Sometimes however it just skips ahead to the outcome after the first click and I have to use the dialog to figure out if I passed or failed. I had put this down to early access, perhaps not all of the options had been implemented so it just forced one option but it seems like it happens a lot and there is nothing to indicate this is the case rather than some kind of bug skipping the roll.

Last edited by MoneyBadger; 11/10/20 05:30 PM.