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#688858 11/10/20 06:15 PM
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So, I have a *lot* of thoughts about the game so far, but I'm going to try to keep this to one issue.

Rogues are bad right now.

Sneak attack doesn't increase as you level up, which is a huge problem, and Expertise (the other most defining Rogue Ability) doesn't seem to exist at all. These are the only two problems I have at the moment, but they basically make the Rogue not worth using; my Dex 16 Elf Wizard with the Urchin background does everything I would want a Rogue to do and also IS A WIZARD. Also, this could be a bug, but Sneak Attack doesn't seem to work on Undead? Which is the old 3rd edition rules, but in 5E Sneak Attack is supposed to work on everything. To make matters worse, since both Disengaging (Jumping) and Hiding are bonus actions for everyone, Cunning Action can only be used for Dashing. Without Sneak Attack progression or Expertise, "I can Dash as a bonus action" isn't anywhere near attractive enough to make me want to play a Rogue. And that sucks because Rogue is my favourite class alongside Wizard.

On a positive note, I like the implementation of the Thief Archetype so far; Fast Hands equating to an extra bonus action and Second-Story Work reducing falling damage both make sense in the context of the game.

I would like to request that Rogues receive a much-needed fix, or that someone tell me something I'm missing that makes up for this enormous lack.

Zer0 #688868 11/10/20 06:20 PM
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I agree. The changes to Cunning Action, the implementation of Sneak Attack, and the poor implementation of map control and movement make rogues generally undesireable.

Zer0 #688880 11/10/20 06:25 PM
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I agree on everything here. Also this makes it almost not worth it to bring Astarion, and thats sad because I actually really like his character.

Last edited by Sigi98; 11/10/20 06:25 PM.
Zer0 #688920 11/10/20 06:42 PM
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1. Sneak attack does increase as you level up. The tooltip doesn't change but look at the formula they're using to calculate it in the combat log (bottom right). It includes level. I have my own reservations as to HOW they're calculating it, but it DOES increase per level.

2. Use off-hand weapon = extra damage. If you get the dual wielder feat & use rapiers you can have 3d8 + 3xDEX modifier + sneak attack damage per turn with a Thief. That easily outclasses most classes especially when you consider it's an infinite resource.

3. Agreed completely on expertise but that will presumably be added in future patches

4. I haven't made my mind up yet on the jump/disengage conundrum. I'd prefer to see it taken out because, primarily, it allows for too much mobility and avoiding of attacks of opportunity


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