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#689683 12/10/20 12:54 AM
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Nibiru Offline OP
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Been working on this for 2 playthroughs - Still a work in progress but wanted to post what I have found and will make other posts like this as I encounter more bugs... Hope this helps and sorry if any of these have already been posted.

>> While in the Equipment screen and changing main and secondary weapons.. sometimes 'unequipping' from either main or secondary will delete the weapon. Tried this on several characters and with several types of weapons and a shield.

>> I've seen this a few times.. like in two play throughs it happened about 5 times... but various entities when they are killed will remain standing. Still as if they are alive and standing.. but can be looted as if dead.

>> Sometimes when left clicking a closed (unlocked) door, it will remain closed, then left clicking it again it will open.

>> Sometimes when re-entering an area or room where a fight had earlier taken place the dead bodies of killed creatures will show damage numbers appearing over their heads. And if any of their deaths had been caused by fire then it will show them burning for a brief moment then after the burning stops.

>> Unsure if this should even be possible but on my second play through - when my party first got to the Druids Grove and the goblins were trying to get in and there was that big fight. Wyll entered the fight from up on the mountain side (above the big vertical opening door that lets you into the grove).. He jumped from all the way up there and appeared to miss his 'intended' landing and took what appeared to be like 6 pts (of 17 total) of damage on his landing... Then during the fight he was killed by one of the goblins. After the fight I was not able to use the resurrection scroll on him I guess cause I had not yet met him, but I was able to loot him but he was shown like the dead druids with the red loot icon... Either way Wyll was dead and not able to be met or played.

>> In the owlbear cave, I'm guessing cause there was a breeze blowing in 'from somewhere?'... while in the equipment screen my character's (Dwarf with long beard) beard hair was blowing in every direction all crazy -- very unrealistic.. like maybe only his beard hair was in a hurricane. His hair looked normal in the Character Panel screen.

>> Two things I've noticed and they don't appear to have any reason so I am assuming them to be bugs - Gale is not able to jump as far as the other characters and Astarion is unable to get wet w/out taking damage and if he stands in water over time he will die.

>> Sometimes when moving the camera up against any type wall.. like a mountain face or somewhere beyond where the party could realistically see.. the camera goes all flippity and ends up forcing you to look up and you can't get it back unless you dbl click on one of the characters.

>> Just something I've seen now on two different play throughs but Charm of any type - spell or scroll does not appear to work (assuming it's meant to temporarily turn the target into an ally)... as I've seen if I successfully 'charm' a target then he remains my enemy through the fight.

>> Inside the blighted village - in the shop far south side of the village (that has the cellar hatch in it).. all of the lootable bottle and book racks in the shelves of the overhanging little room - bookshelf - if you're standing in the shop and you try to loot any of these then your character will automatically try to run all the way out of the shop down to the ground (below the over hanging book shelf) to try and loot from it... As if the game doesn't see any of these loot boxes as being inside the shop.

>> This is hard to explain - During the night when Asterion tries to bite the main character - I allowed him to drink his fill - then after when we woke up - For no known reason Shadowheart was dead laying on her sleeping bag - Then I had one character try to use the resurrection scroll on her, but instead of clicking her I accidently clicked her sleeping bag and then all other characters were teleported back to where we had been - She was still laying dead back in camp but we could now long return to camp cause it said one of the party members could not return... Good thing I'm now in the habit of saving every 3 minutes.

>> Only seen it happen once but one time in camp, my rangers pet raven was frozen in animation in the camp - not dead, not negatively effected - could not move, could not be made to move - then when we left camp back to the main game the bird was normal again.

>> I don't know what the room is called, it's a secret area gained access by pulling a lever in the cellar of a shop in Blighted Village - There are coffins in a cave and beyond is a mirror (you can just walk through) and behind is a huge room with much to discover - the whole room glitches with the items in the room clipping out of view as you move the camera around. You can also see behind walls and through walls if you move the camera certain angles. Otherwise I love this hidden area and it's 'story piece'.
>> Also another little issue with this room - There is a book found called, "On Death and Resurrection". Within that book, 2nd page, 3rd paragraph, 2nd line the word, "MUST" should be "MOST"... Read it and you'll agree.

>> This is small but some items the game won't let you stack like I have a stack of 4 apples and I also have two single apples. The game won't let me add either of the singles to the stack of 4 and it also won't let me add the two singles to a second stack.. All 6 apples are called, "Red Apple".

>> At various unknown reasons why - my character becomes immune to ranged attacks. Arrows appear to bounce off him.

This is it for now - Thanks for allowing me to help the game be developed.


~ Nibiru

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>> Two things I've noticed and they don't appear to have any reason so I am assuming them to be bugs - Gale is not able to jump as far as the other characters and Astarion is unable to get wet w/out taking damage and if he stands in water over time he will die.

The Gale and jump distance is weird.
There is a narrative reason for Astarion and water though, that is working as intended.

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Originally Posted by Seruko
>> Two things I've noticed and they don't appear to have any reason so I am assuming them to be bugs - Gale is not able to jump as far as the other characters and Astarion is unable to get wet w/out taking damage and if he stands in water over time he will die.

The Gale and jump distance is weird.
There is a narrative reason for Astarion and water though, that is working as intended.


Is jump distance Strength/Acrobatics skill based? Could explain it as I notice Lae'zel can outjump everyone at 18STR but Gale struggles at 9STR.

I assumed that was the case for Astarion, pretty annoying though.

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Originally Posted by TheChief
Originally Posted by Seruko
>> Two things I've noticed and they don't appear to have any reason so I am assuming them to be bugs - Gale is not able to jump as far as the other characters and Astarion is unable to get wet w/out taking damage and if he stands in water over time he will die.

The Gale and jump distance is weird.
There is a narrative reason for Astarion and water though, that is working as intended.


Is jump distance Strength/Acrobatics skill based? Could explain it as I notice Lae'zel can outjump everyone at 18STR but Gale struggles at 9STR.

I assumed that was the case for Astarion, pretty annoying though.


-Yeah Gale has min STR soo he cant jump as far as most other characters and Astarion and water is intended I'm pretty sure.

-The bugs I experienced myself the most were mostly:

*Crashes (2) on character creator (using Vulkan, works fine on DX11).

*Characters with glitchy animations or not moving their lips during conversation.

*Killing anything seems to have a chance to make their bodies textures go crazy for couple seconds and fly all over the place (like ragdoll physics) (Only happened twice and during intro soo far).

*Goblin Wardrums, still work even if you break them, they seem to work as invisible entities, like its scripted and the drums are just a blank item model, the goblins go and drum the air and apply the affect anyway.

*Multiplayer bug where any player (usually not the host) can get stuck into a "conversation" status, you have to find the NPC you got the bug with, start a conversation and end it for the bug to disappear, you cant do a lot of things like saving while in this state, and if the NPC disappears, you don't know which one is it or else you are screwed and have to reload an older save.

*(SPOILER) On the cellar with the moving furniture, after unlocking the secret path and just before the skeletons there is a corridor where all my characters textures bug out, heads disappear and walls go invisible while walking through it.

Last edited by Helmuth; 12/10/20 01:42 AM. Reason: Adding my own bugs.
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Speaking of glitchy animations

When talking to Karlach, her hair had some serious clipping issues; her dreads will literally swing forward through the front of her neck. Very disturbing.


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