Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
journeyman
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Someone really needs to put some thought into the companions abilities. Every companion has 2 to 4 odd value abilities. Which is ridiculous in D&D. Especially in 5e, where starting with odd value abilities means you lose bonuses unless you have a plan for picking very specific feats for your build. But until you get those feats, you're hurting your character build significantly. Again, not asking for min/max builds, but multiple odd value starting abilities sucks, and without exception having most companions with known dump stats being their 2nd or 3rd highest ability for their starting class is a joke too.

A trickster cleric with a 9 dex and 14 cha is ridiculous. Most of the casters in D&D use cha as their primary ability already, you don't need to be making a wis caster with high cha too. Also, has anyone ever told the game developers that D&D abilities favour even numbers? Why do so many companions not only have horrific ability values for their builds, but also their abilities have multiple odd values too. I know their are some feats that give +1 to some abilities (most of these feats aren't in the game, besides +1 str or dex feats), but those are for specific builds. Also, having 4 odd value abilities at level 1 is ridiculous. Companions don't need to have min/max abilities, but are you guys even trying? Pretend they're your actual characters, would you build them this way? No. Unless you have no idea what you're doing. Players have to play with these companions for dozens to hundreds (replay-ability) of hours, and it would be a lot more enjoyable if they didn't suck.

Astarion: 3 odd ability numbers. A rogue with 14 wis (his 2nd highest ability, and a dump stat for rogues, unless doing a weird multi-class build) and a 13 con.
Shadowheart: 2 odd ability numbers. And a cleric with 14 cha (her 2nd highest ability, usually a dump stat unless going multi-class), and a 9 dex. A Trickster domain cleric too! So her abilities aren't even thematically good. Her build is an insult to D&D.
Gale: 4, yes 4 odd ability numbers. The spread is okay for a wizard, but with 4 odd value stats, he's missing out on at least two additional +1 bonuses, or having unnecessary minuses.
Lae'zel: 3 odd ability numbers. The spread is okay for a fighter, but the odd values suck. Again missing out on bonuses, or having unnecessary minuses.
Wyll: Again, 4 odd ability numbers. Also, a warlock with a 14 int (his 3rd highest ability, and again a dump stat, unless doing a very specific multi-class build). Like Gale, with 4 odd value stats, he's missing out on at least two additional +1 bonuses, or having unnecessary minuses.

Last edited by ReaLMoisan; 12/10/20 06:52 AM.
Joined: Aug 2015
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Agreed. If they want characters to have a high score in a non-traditional ability because of flavor - just give it to them. A standard build for warlock who also happens to have a high int that wouldn't be possible with the point buy pool, has virtually zero impact on game balance. No need to give them a poor build just for flavor.

Joined: Oct 2020
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It is good to see them staying true to the Baldur's Gate tradition in some things isn't it?

Joined: Jul 2017
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The fact that shadowheart whos main weapon is a mace/shield and medium armor and starts with 9 dex is....very questionable.

Joined: Jan 2020
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I didn't even take my cvompanions into battle untill level 3 because they just got 1 shot... they literially stood outside it while I soloed it with my main and the orc girl.

Joined: Jan 2017
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I played with 2 friends a literally find a way to end each "companion" so far since they are all detriments to the party and poorly built lol

Last edited by CamKitty; 12/10/20 08:28 AM.

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