Someone really needs to put some thought into the companions abilities. Every companion has 2 to 4 odd value abilities. Which is ridiculous in D&D. Especially in 5e, where starting with odd value abilities means you lose bonuses unless you have a plan for picking very specific feats for your build. But until you get those feats, you're hurting your character build significantly. Again, not asking for min/max builds, but multiple odd value starting abilities sucks, and without exception having most companions with known dump stats being their 2nd or 3rd highest ability for their starting class is a joke too.
A trickster cleric with a 9 dex and 14 cha is ridiculous. Most of the casters in D&D use cha as their primary ability already, you don't need to be making a wis caster with high cha too. Also, has anyone ever told the game developers that D&D abilities favour even numbers? Why do so many companions not only have horrific ability values for their builds, but also their abilities have multiple odd values too. I know their are some feats that give +1 to some abilities (most of these feats aren't in the game, besides +1 str or dex feats), but those are for specific builds. Also, having 4 odd value abilities at level 1 is ridiculous. Companions don't need to have min/max abilities, but are you guys even trying? Pretend they're your actual characters, would you build them this way? No. Unless you have no idea what you're doing. Players have to play with these companions for dozens to hundreds (replay-ability) of hours, and it would be a lot more enjoyable if they didn't suck.
Astarion: 3 odd ability numbers. A rogue with 14 wis (his 2nd highest ability, and a dump stat for rogues, unless doing a weird multi-class build) and a 13 con.
Shadowheart: 2 odd ability numbers. And a cleric with 14 cha (her 2nd highest ability, usually a dump stat unless going multi-class), and a 9 dex. A Trickster domain cleric too! So her abilities aren't even thematically good. Her build is an insult to D&D.
Gale: 4, yes 4 odd ability numbers. The spread is okay for a wizard, but with 4 odd value stats, he's missing out on at least two additional +1 bonuses, or having unnecessary minuses.
Lae'zel: 3 odd ability numbers. The spread is okay for a fighter, but the odd values suck. Again missing out on bonuses, or having unnecessary minuses.
Wyll: Again, 4 odd ability numbers. Also, a warlock with a 14 int (his 3rd highest ability, and again a dump stat, unless doing a very specific multi-class build). Like Gale, with 4 odd value stats, he's missing out on at least two additional +1 bonuses, or having unnecessary minuses.
Last edited by ReaLMoisan; 12/10/20 06:52 AM.